Master crafters

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Master crafters

Postby Tanchist » Tue Jan 09, 2018 8:34 pm

And credos are not unique, you can do all of them on the same toon.
Wastelands. Ruins everywhere from proud civilizations, with today's survivors scavenging whatever they can carry even if they can't even use it. Eating rats cooked alive is OK for everyone. Walking around naked is natural, since very few have time to waste in getting a rag to cover their deep wounds. And the game is only Alpha.
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Re: Master crafters

Postby DDDsDD999 » Wed Jan 10, 2018 1:07 am

I don't think any of the suggested stuff in the OP really makes crafting "competitive." Just looks like "add a later-game skill than druidic rite/deep artifice" that requires multiple crafter alts. If anything, the blacksmith credo reignited the spiralling race already. Gems were also a good step where infinite stats could be used to get more consistent results.
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