Make stealth fun (and useful)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make stealth fun (and useful)

Postby Massa » Tue Jun 13, 2017 4:09 am

it should only work for locked containers

this would be stupid on doors.
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Re: Make stealth fun (and useful)

Postby beardhat » Wed Jun 14, 2017 3:35 am

Massa wrote:it should only work for locked containers

this would be stupid on doors.

But how would you reach said containers if there are indestructible doors in your way
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Re: Make stealth fun (and useful)

Postby blank » Wed Jun 14, 2017 2:40 pm

beardhat wrote:
Massa wrote:it should only work for locked containers

this would be stupid on doors.

But how would you reach said containers if there are indestructible doors in your way


break the house?? come on guys, you are already trying to bash walls? assuming they got into your base they would just need to bash the house.. this is not rocket science. you guys are making this more complicated than it needs. doors do not need to be pick-ble, just chests and crates
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Re: Make stealth fun (and useful)

Postby beardhat » Thu Jun 15, 2017 12:02 am

blank wrote:
beardhat wrote:
Massa wrote:it should only work for locked containers

this would be stupid on doors.

But how would you reach said containers if there are indestructible doors in your way


break the house?? come on guys, you are already trying to bash walls? assuming they got into your base they would just need to bash the house.. this is not rocket science. you guys are making this more complicated than it needs. doors do not need to be pick-ble, just chests and crates

The goal isn't to create a system where you just bash everything, but rather, you sneak in and take things, aka 'thief'

While jorbtar has been very anti-PVP these days, I do think that their goals of making death less of a garentee in PVP is a good thing, but I don't like how safe everything feels now.

The idea here is to make theft something that isn't just a part of raiding, but rather its own thing, if you break a claim shield, theft shouldn't even be part of the equation of taking things, since you're just going to break everything anyway.

Here we're trying to make 'stealth' a skill that does something, that fits the theme, and isn't just "my scents are harder to detect"
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Re: Make stealth fun (and useful)

Postby jorb » Tue Jan 09, 2018 4:15 pm

I agree that stealth could use more uses, and crime and such seem like obvious candidates.
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