ven wrote:That's an interesting concept.
Farming was a major breakthrough in human history, which led to the creation of large cities and all the things that come with them. Despite being requested repeatedly, the game doesn't have any kind of nomadic content. But if hunting and foraging were the main activity in haven one would assume that would change, and that would be cool. Implementation of specific animal nodes and hq animal migration waves could also encourage players to move around and interact more, just like that hunger game's clock arena thing.
Instead of a complete absence of farming, what I think would be interesting is if it took us much longer to develop such a skill and therefore created a sense of technological progression. Right now we're able to begin planting stuff in one or two days after the world start, so developing agriculture doesn't feel like an achievement at all.
Completely agree. The devs are always asking us suggestions for endgame content, but they don't realize that there's a lot of content to be added in the early and middle game in order to make the endgame come later. I personally like very much the first days of the world, everyone exploring the world and looking for resources; with a mandatory nomadic period, this "scramble for Haven" would be more exciting.