by beardhat » Tue Jun 20, 2017 5:50 am
In all honesty, since the murder 'nerf' ive felt much safer outside of my bases as someone who mainly solos.
I do like the ideas presented here, but on top of that I feel that incentivizing people to make foraging alts isn't going to change much, but rather make that style of gameplay more tedious to the point that that player's mindset is less "I should go foraging" and more "I can't progress I should quit"
Instead, I feel more bonuses for positive player interaction should be introduced, we've seen jorbtar introduce more and more 'active gameplay' designs, such as EXP, as well as more community driven resource realm authority, on the flip side, I still think assault and murder, despite its recent nerfs, as well as the nerfs to palibashing, aren't punished in a significant enough way, a debuff and NPC killbots aka nidbanes doesn't really make the power struggle aspect of the game, aka direct PVP matter as much, especially since murderer/ganker characters are just going to be turbo buffed throw away alts anyway, which bring me to my last point, the ability to power level murder alts is pretty damn insane, this is mainly due to the way FEP and LP currently works, as well as ways to 'cheat' the FEP/LP systems with salt and icicles, this is because the diminishing returns on these systems aren't very good.