LadyV wrote:No I can't agree. All you will do is make he warrior factions roaming hoards chasing after the resources they need. You will end up with much more bloodshed and fewer players due to it.
infectedking wrote:Myself for example enjoy living inside a wall, not because no incentive to go outside and do things, but because I'd prefer the whole "leave me alone to watch my quality increase" sort of style, which is fine... not for everyone but it's how quite a few players do that sort of thing.
2d0x wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=57207
NotJimmy97 wrote:2d0x wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=57207
The current system doesn't allow you to claim resources (as far as I know), and even if you prevent people from building walls, the most diligent players and largest villagers will plant a pre-trained alt to collect from the resource the second it regens. I can't think of any way to fix localized resources besides making them move around, and it'll have the added benefit of pulling people out from their walls. Adding localized resources into the production chain of key village goods will also mitigate some of the factory-simulator game play while heavily incentivizing exploration.
stya wrote:You can, using villages. Devs are even ok with it as far as I know, since it requires "some" effort to do so.
Projeear wrote:Alternatively, just make local resources small, possibly one-shot, limited. When they're exhausted, have a new one generate randomly in the world.
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