Timer requirements on healing items

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Timer requirements on healing items

Postby Headchef » Tue Jul 11, 2017 2:37 pm

sMartins wrote:It's not about realism .. it's cause you now go out of combat, instant heal and combat again ... that is dumb.



This is called ''Knockout-update'' where the meaningful aspect of PvP was destroyed and it now is just about who has camomille compress to run around again few hours later.

If there's no place to encounter death through PvP it's meaningless entirely :roll:

Not saying it should be everywhere, but I think current state is plain sad and people should be able to fight to the death if they choose to.
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Re: Timer requirements on healing items

Postby jorb » Thu Jan 25, 2018 11:02 am

Not sure an application timer is fun or even meaningful, but I do think yarrow could use at least something of a nerf.

Headchef wrote:
sMartins wrote:It's not about realism .. it's cause you now go out of combat, instant heal and combat again ... that is dumb.



This is called ''Knockout-update'' where the meaningful aspect of PvP was destroyed and it now is just about who has camomille compress to run around again few hours later.

If there's no place to encounter death through PvP it's meaningless entirely :roll:

Not saying it should be everywhere, but I think current state is plain sad and people should be able to fight to the death if they choose to.


I agree that PvP especially should cause more persistent wounds.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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