epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
ekzarh wrote:I would agree probably.
I would state right here that 95% of mechanics which can make Haven much better game are ruined by 2 simple things - bots and unlimited alts. And bost are unsolvable with unlimited alts. Unless it solved, the game is stuck with 200-400 ppl playerbase forever.
In classic mmorpg games like L2 or WoW you grind levels to reach the cap. And after that you can only improve your 'fighting power' if you find a party.
So apart from other things caps affect socialization. But they have drawbacks obviously. Like boredom and army of statcapped bot-assisted pvpers (if i can make one 2k chars, I'll put the same effort, make 4-5 666 chars, write some code and become like 2-3 manual 666 players).
So my recipe would be:
* Stat cap
* Permadeath
* Endgame content. Not just simple one, but the one needing hundreds of hours and giving PVP boosts (you mast have ways to become stronger afer reaching the cap. Like boss loot, quest loot or things like that)
* Disabled alting. 15$/mo sub. Every next char on account can have max half stats of the main one. No armies of combat alts unless you pay for it. Period.
*Optional free 100-capped accounts for hermits/newbs/larpers. So that army of that free alts are meaningless in quality grind and pvp.
One by one they will never work. Only together. Endgame is easily beaten with 2k chars. Stat cap is boring without endgame content. Permadeath absence makes me go to play other non permadeath games with more and new content. And just everything can be easuly ruined with army of alts.
Ozzy123 wrote:end game doesn't exist, in max. 1 month if you are not a retard you will get to a point where you can't really increase quality of anything in any other way than just grinding and getting that sweet +1ql/week, also charlovers wont fight anymore so PVP doesn't exist, you can't really siege anyone, also devs will probably change the combat system completly 3 times in middle of the world so that PVP is even more fucked up xD Guys, move to Albion Online, its being released soon and its pretty similiar to haven and devs aren't dumb, don't waste 5 years of your life on this game like me and my group did XD
MrPunchers wrote:If player base was larger sure lol. Player base rn is small enough as is, cutting being able to play to the poor people would be bad for the player base.
Potjeh wrote:I think realms competing for territory control could be a good incentive for PvP. To make them want to compete for territory, buffs should be based on holding naturally occuring monuments (something like regional resources).
Users browsing this forum: Claude [Bot] and 85 guests