
Casual player != inexperienced player.
There are some who know pretty much everything about the game but still play 2hr/day.
So they cant generate 1000 honeybuns a day regardless of skill or knowledge.
Think of conventional MMO games. Power players gets his max level in a week after server start and spends his time getting better gear. Casual player reaches that max level in a year. And the difference between them is just gear and skill which is ok and either can be solved by skill or by inviting another casual player.
Haven is a different story. In 2 years stat grinders get 3-5k stat chars and no matter of knowledge/skill/reasonable amount of friends - killing that powerhous is hardly possible.
So I think its fair to make some kind of 'glass ceiling' to equalize things a little bit.

Anyways unlimited stat raise per day is a bit of unhealthy thing regardless is it accessible to anyone or only to part of players.
For now I just want this to be heard and considered by devs
