Water

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Water

Postby maze » Tue Jul 25, 2017 4:08 am

tyrtix wrote:are you aware that capping the check is worthless? if you have 20 survival and check the ql, if ql < skill you get answer, if ql> skill you still get answer, the system will still tell you that ql is over your skill.

Btw, i'm not sure it's a doable thing...even if could be useful.

For dowsign rods, i second the option because with the new well system, we don't need at all the rod: just try to build the well in 3 different places and triangulate the best spot for building the well, also we need a way to know where is the ql, as every player will seek the best ql regardless of the building materials needed.

Why instead just not put in 2-3 skill steps at wich we can build a deeper well, with more mats, that will give better water ql?


trying to understand what he is getting at here...
Testing the water with a "w/e" has always been cap by survival. This is to combat early world scouting bots.

Checking Q with a skill is doable. they've had it in the game before, but removed it do to a bug. has been yet to be put back in (not top of their list)

Wells are based on the water nod they are being placed on. if you find a water spot of Q40 beside a river then make a well next to it. the well will be 40. digging once will give q48 (+8 every dig) and so on.
But finding Q90 river and digging beside will give q90 well.. resources will be the same amount as the q40 well.

~~~

+1 to the idea of testing water with your finger.
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Re: Water

Postby aikidragon » Tue Jul 25, 2017 9:22 am

tyrtix wrote:are you aware that capping the check is worthless? if you have 20 survival and check the ql, if ql < skill you get answer, if ql> skill you still get answer, the system will still tell you that ql is over your skill.


Capping the check would prevent fresh alts to go check for water nodes. It's to deincentivize alt use where it can be so easily abused.

The system message could go like this: "Quality of water is x. Probably more.".
They don't have to be those exact words, but something to let you know that it's a higher quality.
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Re: Water

Postby Granger » Tue Jul 25, 2017 10:00 am

Suggestion of the OP is not to change anything on the mechanic how water works and can be prospected for, just simply to remove the LMB vessel, RMB water, LMB empty inventory, (look at the quality), RMB vessel, LMB 'Empty' clickfest (which had been automated away in some clients for a long time anyway).

Inspect cursor could simply tell quality (both for soil and water), my feeling is that we won't get it for reasons.
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Re: Water

Postby jorb » Fri Feb 02, 2018 12:50 pm

Granger wrote:Inspect cursor could simply tell quality (both for soil and water), my feeling is that we won't get it for reasons.


My feeling is that you sometimes have very little sense that we need to triage the problems and opportunities of development, and invest our limited time where it actually matters.

That being said: Will consider.
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Re: Water

Postby MinionTwo » Fri Feb 02, 2018 8:49 pm

I myself would not be upset about using a dowsing rod to find nodes but still have to dip water or build a well to get quality information... i just worry that would cause us to have a countryside of wells.
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Re: Water

Postby Granger » Fri Feb 02, 2018 8:56 pm

jorb wrote:
Granger wrote:Inspect cursor could simply tell quality (both for soil and water), my feeling is that we won't get it for reasons.


My feeling is that you sometimes have very little sense that we need to triage the problems and opportunities of development, and invest our limited time where it actually matters.

That being said: Will consider.


What do your expect, as a paying customer I naturally want each and every one of my suggestions implement, to the letter, yesterday ;)
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