Massa wrote:why is this a bad thing
I'm not saying it's a bad thing, just saying that storing food forever is a bit too easy and retarded thing.
A game must not be efficient.
Massa wrote:why is this a bad thing
Fostik wrote:LadyGoo wrote:- destruction of a major trading sector and increasing the pay gap between the nabs and factions. A lot of people used to make a profit by selling their food - universal and demanded currency.
Why?
Big fractions dont want to make tedious work with food that spoil fast.
So there will be noobs that will force tedious recipes to get slow-spoiling food, that will be sold to big fractions.
What pay gap between noobs and fractions are you talking about?
LadyGoo wrote:Fostik wrote:LadyGoo wrote:- destruction of a major trading sector and increasing the pay gap between the nabs and factions. A lot of people used to make a profit by selling their food - universal and demanded currency.
Why?
Big fractions dont want to make tedious work with food that spoil fast.
So there will be noobs that will force tedious recipes to get slow-spoiling food, that will be sold to big fractions.
What pay gap between noobs and fractions are you talking about?
Big factions will find their way of making the food. Mind that they are always more efficient in production. If anything, it'll just cause the nabs to suffer: not all of them got time to play daily, or get enough food for sale in 1-2 days.
Pay gap is represented by what nabs can offer in exchange for high q things. They do not have high q things in most cases. The only things they can provide: food, raw metal for supports, precious metals, pearls, tokens and etc. Remove food from that line (food spoilage will prevent barter stand trading = easy offline trade = people with limited time cannot trade) and the nabs will have less options. Meaning, if you are not a miner or an explorer, you'd have to pay by real money for shiny new things. Enjoy farming and wanna buy that shiny new scythe? Forget it, go mining or hunt for pearls - this is what food spoilage provides.
azrid wrote:Only if I can store my raw foods on a snowy mountain top or deep within a cave.
LadyGoo wrote:Big factions will find their way of making the food. Mind that they are always more efficient in production. If anything, it'll just cause the nabs to suffer: not all of them got time to play daily, or get enough food for sale in 1-2 days.
Pay gap is represented by what nabs can offer in exchange for high q things. They do not have high q things in most cases. The only things they can provide: food, raw metal for supports, precious metals, pearls, tokens and etc. Remove food from that line (food spoilage will prevent barter stand trading = easy offline trade = people with limited time cannot trade) and the nabs will have less options. Meaning, if you are not a miner or an explorer, you'd have to pay by real money for shiny new things. Enjoy farming and wanna buy that shiny new scythe? Forget it, go mining or hunt for pearls - this is what food spoilage provides.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
sMartins wrote:A game must not be efficient.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:sMartins wrote:A game must not be efficient.
Lol
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