Granger wrote:Getting damage from theft and vandalism dosn't stop people from fully leveling whole bases now, I don't see an additional time limit as a deterrent as it would simply be alted away.
Potjeh wrote:IMO there should be a "Thief!" debuff meter that rises with every theft commited on a claim and also slowly with just time spent on hostile claims. The exact rate of debuff gain should be proportionate to thief's stealth * int vs the claim owner's exploration * per (or maybe will to make it more useful). Also, failed lockpick attempts should add a lot to the debuff meter. When the meter is full you can no longer commit theft, and it takes like a RL week for it to drain from full to empty.
Potjeh wrote:Lawspeaker's stats.
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