Bring back permadeath? (vote)

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Re: Bring back permadeath? (vote)

Postby newaccountlol » Fri Aug 11, 2017 9:43 pm

tyrtix wrote:Very interesting how apparently only little ppl likes hardcore pvp, but still the forum keeps showing all those posts that asks for permadeath to be back...

Only little people? You mean midgets? You must mean "few people"

According to the poll the majority prefers the the death mechanics of world 9. So maybe they don't want the hardcore of legacy, but the fact that more people are not satisfied with the KO system merits this thread. At least we have a place to talk about it and vote rather than making random threads about it. While the polls are not super accurate it makes it clear that the community is split on this issue.

viznew wrote:i dont get this, just cause you want to kill noobs does not mean bringing back "perma death" (qucik easy kills) whould be worth it

ko brings a playablity to noobs and non combantants and i personally have seen a noob still manage to kill pros who are dumb or careless (trust me every one makes mistakes) plus the stat system currently is very one sided if quick death brought back

at least with ko a farmer can go gorilla and stand a chance at fighting back (non combats tatics).... game got so much funnier when ko added i just dont understand anymore lol

(edit ko made game better but "perma death"/quick easy kills held game back... cause i guess this post had no point lol even thou im pretty sure was saying that now with ko game is better and killing is easierthen what is stated

Ignoring your ridiculous claim that everyone who doesn't like KO just wants to kill noobs...

For me it's about the thrill of survival and knowing that you could lose everything if you don't play your cards right. It made the triumphs all the more epic. It made the world feel realistic and everything from hunting to stealing had to be taken seriously as it would IRL. I am not at all interested in playing the game with the KO system
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Re: Bring back permadeath? (vote)

Postby newaccountlol » Fri Aug 11, 2017 10:00 pm

I'm for making it easier to escape or adding some kind of surrender mechanic. There are other ways to solve this issue besides making killing next to impossible
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Re: Bring back permadeath? (vote)

Postby newaccountlol » Fri Aug 11, 2017 10:14 pm

Actually just had a kinda good idea:

Implement surrender mechanic. Maybe some kind of honor/karma system too to discourage killing.

Surrendering would temporarily halt combat and character would kneel. If the surrender is accepted by any attacker, you instantly drop all your possessions and hearth home. If the surrender is denied by any attacker, combat continues. Killing a surrendered enemy would leave a murder scent regardless of if they committed a crime against you. A karma system could possibly remove the ability to surrender if you have already killed too many people, or the consequences of killing a surrendered enemy could be based on the enemy's "karma".

Suggested here: viewtopic.php?f=48&t=58286
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Re: Bring back permadeath? (vote)

Postby dafels » Fri Aug 11, 2017 11:40 pm

i would even bring back world 9 death system just for the sake of the moot, it seems pretty dead of drama threads since the removal of permadeath
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Re: Bring back permadeath? (vote)

Postby ricky » Fri Aug 11, 2017 11:53 pm

I've mentioned this a dozen times: criminal/red handed players should forfeit their ability to be KO'd
- would add a dimension of risk to crime that is currently not there since the introduction of KO.
--"lol let me steal your bread, not like you can kill me"

attacking a criminal will not invoke criminal status as you are 'dealing justice'
- would allow ranging/justice parties to kill criminals without risking their own lives
-- might play with the metagame though. crime alts etc.

muder nidbanes should be able to kill regardless of criminal status
- i forget the current status of nigbanes. characters without rage cant send nids? characters without rage cant be attacked by nids? i forget.
--regardless, if you leave a murder scent you should be risking a lot.
---besides, those with the ability to kill in a KO environment shouldnt have to worry about nids
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Re: Bring back permadeath? (vote)

Postby dafels » Sat Aug 12, 2017 1:44 am

ricky wrote:I've mentioned this a dozen times: criminal/red handed players should forfeit their ability to be KO'd
- would add a dimension of risk to crime that is currently not there since the introduction of KO.
--"lol let me steal your bread, not like you can kill me"

attacking a criminal will not invoke criminal status as you are 'dealing justice'
- would allow ranging/justice parties to kill criminals without risking their own lives
-- might play with the metagame though. crime alts etc.

muder nidbanes should be able to kill regardless of criminal status
- i forget the current status of nigbanes. characters without rage cant send nids? characters without rage cant be attacked by nids? i forget.
--regardless, if you leave a murder scent you should be risking a lot.
---besides, those with the ability to kill in a KO environment shouldnt have to worry about nids

welcome to the world of crime alts like in salem :D :D :D :D :D :D
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Re: Bring back permadeath? (vote)

Postby Amanda44 » Sat Aug 12, 2017 2:53 am

ricky wrote:I've mentioned this a dozen times: criminal/red handed players should forfeit their ability to be KO'd
- would add a dimension of risk to crime that is currently not there since the introduction of KO.
--"lol let me steal your bread, not like you can kill me"


I agree with this, I'm honestly not sure why it's not a thing already. It's mainly the players who commit crimes and enjoy the pvp side of the game that want permadeath, I know some others like the excitement too, so it seems simple enough to tie it in with that kind of activity - maybe by buying a new skill, maybe tie a credo in with crime or maybe even just with getting a black skill, which has been suggested numerous times before, and then both sides get what they want. Those who don't want to engage in actual criminal activities or pvp but still like the idea that death may be lurking around the corner could then still choose to be a part of it by obtaining the skill/credo ... w/e and therefore accepting permadeath should the situation arise and those that don't want to have any part of crime or pvp can stick with just being KO'd. :)

ricky wrote:attacking a criminal will not invoke criminal status as you are 'dealing justice'
- would allow ranging/justice parties to kill criminals without risking their own lives
-- might play with the metagame though. crime alts etc.


I suggested this before a long time ago but it was pointed out to me by Tonky, I think, that 'justice' can be a hard thing to determine, not all crimes are straightforward murders or raids ... but, I would love a system that somehow allowed for rangers ... not that I think a ranger profession should be without risk, it isn't in the real world, but as it stands at the moment the risks outweigh the good intent too much for anyone to really bother with it.
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Re: Bring back permadeath? (vote)

Postby viznew » Sat Aug 12, 2017 4:09 am

lol ill admit my noob killing comment was dumb lol

and i see your point, but iv played with far far more people who perfer not to pvp alot, but the risk you stated is fun iv def had alot of fun dieing before ko added, but not every one wants to commit crime to be (at risk) so mabye if get rage you forfit ko, so all those none combat players can have some safty and criminals are put in danger more and the heros to brave the wilds can still get that rush
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Re: Bring back permadeath? (vote)

Postby Granger » Sat Aug 12, 2017 8:09 am

The issue is in the difference between 'fun in dying' and 'fun in dying others'. Plus the issue with dealing justice (apart from nidbanes).

Possibly carrying scents of your opponent could increase what you're able to do to them?
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Re: Bring back permadeath? (vote)

Postby jorb » Thu Mar 01, 2018 1:37 pm

Bowshot125 wrote:You can still die lol


That. I agree that players should probably cause meaner wounds in PvP.
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