Nidbane needs a buff due to recent safety changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Nidbane needs a buff due to recent safety changes

Postby ChildhoodObesity » Thu Aug 24, 2017 1:18 am

lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Nidbane needs a buff due to recent safety changes

Postby Headchef » Thu Aug 24, 2017 10:25 am

ChildhoodObesity wrote:lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while


which never happends unless you dont check it :lol:
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Nidbane needs a buff due to recent safety changes

Postby ChildhoodObesity » Thu Aug 24, 2017 8:03 pm

Headchef wrote:
ChildhoodObesity wrote:lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while


which never happends unless you dont check it :lol:

if they make it so you cant get on a horse and run or fix other bugs with it id like to see anyone fight 5 murder nidbanes in a row!!!

but you dont have to get koed even if someone just sends a bunch it adds up a bit
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Nidbane needs a buff due to recent safety changes

Postby Headchef » Thu Aug 24, 2017 8:05 pm

ChildhoodObesity wrote:
Headchef wrote:
ChildhoodObesity wrote:lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while


which never happends unless you dont check it :lol:

if they make it so you cant get on a horse and run or fix other bugs with it id like to see anyone fight 5 murder nidbanes in a row!!!

but you dont have to get koed even if someone just sends a bunch it adds up a bit


Consider other people being able to attack the nidbane sent after you a bug as well? I kind of do but yeah.. Less of a bug than the thing with going up and down levels in buildings.

Also the more serious the crime the slower they travel so maybe if they have unlimited mandrakes and then they send them from right outside your base maybe it could add up.

Otherwise the travel time of the nidbanes already makes them shit again :D

Also what murder are you talking about, doesn't really happen unless it is a setup to spam nidbanes :P
User avatar
Headchef
 
Posts: 1099
Joined: Tue Jun 14, 2016 11:27 pm

Re: Nidbane needs a buff due to recent safety changes

Postby ChildhoodObesity » Thu Aug 24, 2017 8:15 pm

Headchef wrote:Consider other people being able to attack the nidbane sent after you a bug as well? I kind of do but yeah.. Less of a bug than the thing with going up and down levels in buildings.

Also the more serious the crime the slower they travel so maybe if they have unlimited mandrakes and then they send them from right outside your base maybe it could add up.

Otherwise the travel time of the nidbanes already makes them shit again :D

Also what murder are you talking about, doesn't really happen unless it is a setup to spam nidbanes :P

i made a big post on this in a nidbane thread ages ago, i agree only the person theyre sent after should be able to fight them.

well theres also nothing to stop them from sending them right outside your village and the nidbanes dont take more than 3 hours really to travel to a village from like anywhere in the world whereas it takes 8 hours or so to heal 1 point xd so it DEFINITELY ADDS UP SMH. im guessing you havnt even had mass nidbanes sent on you because youre playing in the only group who actually uses them

yea im talking about murders that ARE setup to spam nidbanes and they happen and its not hard to set them up, also i killed dalvins alt and he sent like 20+ murder/battery nidbanes on me. it still happens xd

even a murder and battery nidbane can do a shit ton because the the best strat for fighting these nidbanes is killing them as fast as possible because they attack so fast and so hard with multiple colors so you just do something like uppercut sideswipe and when you kill them uropenings are like 70 70 and shit and the next nidbane comes hitting the same openings and fucks u up a good bit. YOU CLEARLY HAVNT FOUGHT MANY NIDBANES XDDDD IVE FOUGHT 100S
User avatar
ChildhoodObesity
 
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Nidbane needs a buff due to recent safety changes

Postby MrPunchers » Wed Jan 31, 2018 4:13 am

Necroing random Nidbane thread with the upcoming combat revamp.
Suck me good and hard thru my jorts
User avatar
MrPunchers
 
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Nidbane needs a buff due to recent safety changes

Postby DDDsDD999 » Wed Jan 31, 2018 4:22 am

Remove them tbh
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Nidbane needs a buff due to recent safety changes

Postby Luanes » Wed Jan 31, 2018 9:13 pm

I never saw or even created a nidbane before. Still, I read something about them. Why it would be "that bad" to make nidbanes more easy to craft(less experience), make as they should never kill someone and always give the summoner some reward? I mean, you said that his wound is hard to heal, so you could use him to weaken your target in some way that you can now kill the target on combat.

If the bid was easier, everyone will fear to steal.

About the reward, something not as good as the victim skull.
User avatar
Luanes
 
Posts: 204
Joined: Wed Apr 12, 2017 8:06 pm

Re: Nidbane needs a buff due to recent safety changes

Postby synaris » Thu Feb 01, 2018 6:15 am

id be in favor of sacrificing some dreams and metal to give the nidbane some sort of weapon that powered up its attack. make it where the summoner needs to put more into the nidbane in order to get more out of it.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
synaris
 
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: Nidbane needs a buff due to recent safety changes

Postby jorb » Thu Feb 01, 2018 1:04 pm

They need some fundamental rethinking, I think.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot], Dotbot [Bot], Trendiction [Bot] and 82 guests