jorb wrote:I agree that forageables should be helped in the quality race, but I also think we suffer from somewhat inflated qualities this world.
On the other hand, introducing hard caps removes the need to further your base or self at some point, removing a significant portion of gameplay and forcing resets, and decay is boring, so you're just ignoring the problems with your supposed solutions.
Qualities will always inflate. We've seen it since W3. And removing the means of spiraling for the people will make the industry + trades die.
The major problem for people returning to the game (everyone quits at some point) is catching up with the superior characters that grind 20k+ in stats grinded by food and oppose them in combat.
On the topic of caps, I was given 300 stated characters by some random guys I barely knew bc they were quitting in W8. My own villagers quit as well, when they'd reach the cap. People have different goals in the game:
- some go for pure fights;
- some go for larping;
- some use hafen as a stress release after work and fine to harvest their 5x5 fields (then come on forums and complain about botters);
- some want to grind qualities and caracters (I have seen top tier characters in previous worlds that never left their walls: their owners just went for the numbers).
However, when some of the groups starts mass quitting (number grinders for sure would quit), there is suddenly less fun for everyone else. And it leads to the chain of quits all over.