Let us describe charter locations

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Let us describe charter locations

Postby jorb » Tue Sep 05, 2017 4:07 pm

Kind of skeptical, tbt. Might almost just as well make them publicly available in that case.
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Re: Let us describe charter locations

Postby Potjeh » Tue Sep 05, 2017 4:27 pm

Remove charterstones plz. Improve roads instead.
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Re: Let us describe charter locations

Postby NOOBY93 » Tue Sep 05, 2017 4:58 pm

Potjeh wrote:Remove charterstones plz. Improve roads instead.

Implement a mix between them, could name them "crossroads"
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Re: Let us describe charter locations

Postby blank » Tue Sep 05, 2017 6:19 pm

ydex wrote:Yes, easier travel = more travel = easier interactions = more interactions = more fun in a MMO.

MMO without player interactions take away alot of what's fun with them, imho, and with this low playerbase that is what I tend to experience. But then again I do miss the old CR system. So what do I know :P


this^

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Re: Let us describe charter locations

Postby jordancoles » Tue Sep 05, 2017 9:14 pm

jorb wrote:Kind of skeptical, tbt. Might almost just as well make them publicly available in that case.

My plan is to write the description on parchment and then place it on public bulletin board, so like, ye :idea:

You could add a toggle that would only allow village members to port to the charter, if you'd like to keep yours active but only for village use

NOOBY93 wrote:
Potjeh wrote:Remove charterstones plz. Improve roads instead.

Implement a mix between them, could name them "crossroads"

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