Lumbermill - a place to produce & store planks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Lumbermill - a place to produce & store planks

Postby Thaydi » Sun Sep 10, 2017 10:17 pm

I like the idea of being able to replace the blade. Would be a great QoL building, imo.

It would be better, i think, if you'd need to use the building to make the planks. Like, you load it with a log, but then you have to use the building, at some stamina cost (less than manually sawing boards), so the quality of the saw you add, and your carpentry and dexterity, would cap the quality of the board.
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Re: Lumbermill - a place to produce & store planks

Postby Horatius_The_First » Mon Mar 19, 2018 5:02 am

Can we bring this back as a relevent topic for an update? Although Id like to offer some ideas to it to make it a bit more unique.

Because of how Lumbermills, or at least the sawing portion to which I think this forum post was made in the first place, are just roofs over a water powered band saw, heres this:
-Lumbermills must be made within 5 squares of a deep water source (not marsh where the river is normally still/slow moving, but something with depth to it for the current to be harnessed)
-Lumbermills would require a lot of blocks, planks, some leather, rope, glue, linen, metal bars, and stone.

The idea behind it, is a lumbermill has a compartment inventory like a wagon where you set the logs in it through a UI. The mill produces the same amount of planks of wood as a metal saw, and like the flour mill deposits them in a pile at one end. Unlike the flour mill machine, you actually need to right click the lumber mill to operate it (as someone needs to swing the logs from their pile in the mill onto the saw lane). Lastly, just like the flour mill, it will not effect the quality of the boards, it will produce them as the quality of the logs that were put in.

This would be an interesting change in that it would require a specific environmental aspect (the water) to be able to function (though not built).

Yes, I do realize this only splits the log in real life, but theres a number of things that are in the game we fluff in one way or another by removing steps or saying "poof, its made".
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Re: Lumbermill - a place to produce & store planks

Postby jorb » Thu Mar 22, 2018 9:36 am

A mechanical saw could be fun, but I'm skeptical both of special purpose buildings, and of adding more blown buildings before we can look at freeform building.
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