Too much slime

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Too much slime

Postby MagicManICT » Thu Sep 21, 2017 5:43 pm

I haven't been down mining yet since the update... I've been derping around on a newbie character the last couple weeks just to see how all this plays out for a world restart (or new players... whichever view you want to take... already made one post on that a few weeks back). Cave exploration was annoying with the bats, but at least getting a bat wing cape isn't too hard. You can cheese bats at about 10 UA if you don't mind taking a few wounds, and they're not too hard by the time you get to 20 (it's more chasing and catching them). So either way you go... kill 'em all, or just dodge them... it doesn't really interfere too much with early game progression.

If the slimes are that easy on level one, then I don't think this complaint is valid and it's just a new thing that we all that delve deep have to learn to deal with.

nezhit wrote:I am not a fighter nor I ever wanted to be one in that game.

nezhit wrote:You ask why combat is anathema to me. I'll try to explain, hope I can make myself clear...

Do you play solo or in a village would be the most immediate question to me? If solo, how do you even play without learning the combat system? If you're in a village, there's no need to learn it if you have other villagers around willing to clear this stuff out for you. Mining, even after introduction of trolls, has been entirely too safe. This has been a long needed change.

The combat system isn't too hard to learn, it's just grindy developing combat decks and learning how to fight the different animals. If you are a part of a village, then you have it easier than a solo player. You can be instructed by your combat gurus (the ones that have nearly all the actions) and might need to spend some LP on skills to get a few maneuvers. They can then walk you through what to do in the combat system step by step. If you're solo, go to the Community Fair or NK markets and ask around for anyone willing to spar with you and teach you the basics of how to fight.

I'm not going to say this is easier or harder overall to learn than the old system, as there are a things that make it both. However, I doubt it is as complex as you make it out to be. There is a lot of information, and it is overwhelming to a new player, or at least someone new to the system. I struggled with it for more than a few tries, even with reading through many posts on the forum.

edit: ok, logged into my first character this world that I haven't played in a few months, ducked into my L1 mine, and nothing... not a slime one to be seen. Saw about a half dozen bats pretty fast, though. Howerver, the above pic is a bit ridiculous, though. Quality (difficulty in this case) > quantity.

2nd edit: If I were to guess, I'd say that pic was on L5. Adding this just to note I realize there is a difference between what players should expect as they go downwards
Last edited by MagicManICT on Thu Sep 21, 2017 6:02 pm, edited 2 times in total.
Reason: following up my post
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Too much slime

Postby Audiosmurf » Thu Sep 21, 2017 5:56 pm

MagicManICT wrote:
edit: ok, logged into my first character this world that I haven't played in a few months, ducked into my L1 mine, and nothing... not a slime one to be seen. Saw about a half dozen bats pretty fast, though. Howerver, the above pic is a bit ridiculous, though. Quality (difficulty in this case) > quantity.


They are, I'll admit, exceedingly common when you get to l4-l5. I've seen 12+ on screen down there multiple times already, and it's even worse in open areas. It's not bad though, mines needed something to make the lower levels more threatening than not at all. If anything, their strength should scale more sharply and spawning should be reeled in, because even on l5 they're a joke by the time you would be developed enough to get there.
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Re: Too much slime

Postby svino » Thu Sep 21, 2017 6:06 pm

I think the slime are an amazing idea.

Maybe you could make the slimes bigger on lvl 5 instead of increasing density?

Also, sometimes i feel like theres not a big difference between level 4 and lvl 5 in terms of amounts of gold/silver and black ore. Would be nice if deeper was more dangerous and more rewarding.

Level 5 is supposed to be the endgame of mining, so i think it's fair that it's not easily accessible to anyone who just happens to have enough hard leather and ropes.


On a complete sidenote to slimes/mining:
i think the endgame value of gold is fading a lot towards the end of the world. Everyone has rings, so what is gold and silver actually good for? If we want a stable value to gold/silver, we should maybe increase the power of gold curios or tie it to something else?
I was thinking that it would be cool if kingdoms spent gold and silver to build kingdom cairns. That would ensure that it always had incredibly high value.
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Re: Too much slime

Postby blank » Thu Sep 21, 2017 6:30 pm

ricky wrote:Y'all motherfucker who keep saying permadeath is gone need to learn that you can die

In regards to why combat is currently hard to get into:

the learning curve isn't super steep for the current combat system, but you have 0 means of learning combat in a 'safe' environment. the fact that most fights last a total of 30 seconds don't give the player a lot of time to look at the screen and take in what is happening. Like Nehzit said, failing one combat encounter would leave a character benched if they dont understand the health system. this is especially true if you play a single character and have no alts to occupy your time while your main is on the mend. It's been suggested plenty of times: A training dummy or similar device to let players fuck with the combat system would do wonders.


confirmed there is still death. STOP SAYING THERE ISNT.

ITS EASY TO FIGURE OUT THE COMBAT SYSTEM ITS CALLED SPAR?
lol for the dude complaining about not wanting to get into combat, its not as bad as you think.. honestly the slimes arent even that strong. maybe like a boar or badger?
you only need around maybe 50 ua/mc and maybe 40 str

the other day i made an alt gave him 40 ua with barley any attributes and no armor at all. i fought a badger and killed it relatively easy.

Honestly just make another account if you have to and just spar one of your char wiht the other. test out different decks.

another thing. why is someone who mines gonna complain about fighting in the first place? you should already have enough str to not even have to worry about the slimes doing to much damage as long as you spam them quickly.

This was a great update. it prevents afk mining with just alt.

Players adapt to the game, the game doest adapt to the players.
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Re: Too much slime

Postby jordancoles » Thu Sep 21, 2017 6:38 pm

Slimes either need to be toned down a bit in terms of spawn chance or we need another bat cape equivalent

I like the slimes, they're cool. And they're about as tough as a swan or a beaver, OP
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Re: Too much slime

Postby joojoo1975 » Thu Sep 21, 2017 7:00 pm

ricky wrote:Y'all motherfucker who keep saying permadeath is gone need to learn that you can die


blank wrote:confirmed there is still death. STOP SAYING THERE ISNT.


I keep seeing this, but with no stories or explanations.


from what I have gleamed in personal experience, discord chat, and just browsing the active topics, the only way really to get killed, is to be AFK, or not know the fact you have a small window of time to be able to port back to your hearth fire.

I mean if one is sieging a village, I get it, but 99% of the other times during play. . .
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Re: Too much slime

Postby DreadDawson » Thu Sep 21, 2017 7:02 pm

jordancoles wrote:Slimes either need to be toned down a bit in terms of spawn chance or we need another bat cape equivalent

I like the slimes, they're cool. And they're about as tough as a swan or a beaver, OP


The difference between them and swan / beaver is the spawning. On L3 I had one multiply into four, which wailed on me pretty hard.

Granted, I am by no means a great fighter, but I'm able to take on 5 bats at a time without breaking a sweat.
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Re: Too much slime

Postby jordancoles » Thu Sep 21, 2017 7:09 pm

joojoo1975 wrote:
ricky wrote:Y'all motherfucker who keep saying permadeath is gone need to learn that you can die


blank wrote:confirmed there is still death. STOP SAYING THERE ISNT.


I keep seeing this, but with no stories or explanations.


from what I have gleamed in personal experience, discord chat, and just browsing the active topics, the only way really to get killed, is to be AFK, or not know the fact you have a small window of time to be able to port back to your hearth fire.

I mean if one is sieging a village, I get it, but 99% of the other times during play. . .

We did tests
Turns out, you can be hit for a maximum of 60% of your total HP when KO'd + concussion damage
A full cleave/raven's bite does around 70-80 concussion dmg in my case
So it's actually more like 72.8% hhp dmg from being KO'd

You can hit your victim for small amounts of hhp before they go down, and then KO them for 73% hhp
Meaning you can fight a person and drag out the fight by doing smaller hits to their hhp and then one big finisher to kill them without KO
You just have to hit like 30% of their hhp away without KOing them first
B12 grevous dmg is crazy and so is raven's bite
Last edited by jordancoles on Thu Sep 21, 2017 7:14 pm, edited 1 time in total.
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Re: Too much slime

Postby loftar » Thu Sep 21, 2017 7:12 pm

joojoo1975 wrote:I keep seeing this, but with no stories or explanations.

To be sure, during September, 408 characters have died, so people keep dying at a rate of about 20/day. Looking at a few random of them, only about half seems to be due to Asphyxiation, the others looking like various combat-related wounds. Also, most of them don't have names that are obvious throw-away-alts. Of course, I don't know exactly how they got to the point of dying so I don't have any stories or explanations, but nevertheless there they are.
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Re: Too much slime

Postby jordancoles » Thu Sep 21, 2017 7:16 pm

loftar wrote:
joojoo1975 wrote:I keep seeing this, but with no stories or explanations.

To be sure, during September, 408 characters have died, so people keep dying at a rate of about 20/day. Looking at a few random of them, only about half seems to be due to Asphyxiation, the others looking like various combat-related wounds. Also, most of them don't have names that are obvious throw-away-alts. Of course, I don't know exactly how they got to the point of dying so I don't have any stories or explanations, but nevertheless there they are.

Read above

Also, apparently it's possible to double cleave/sting/chop/raven's bite a person (2 people dealing the KO hit at the exact same time) to deal double dmg but I couldn't replicate it in Valhalla
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