Granger wrote:I think at times you don't even see the trees.
Funny stuff. It was not me who was forcing the 1 minimap distance between the villages which made the siege system even more abusable than it was before. Now you can get a multi-plot village impossible to raid with 1 idol only, instead of 10.
Granger wrote:I suggest you spawn a new chacater and hermit with it for some months (without any cheating like giving it items or teaching it moves etc.) to get a feeling for how the game plays when you don't have a big production center catering to your needs.
I perfectly know how it feels. Cheers, been playing this game since 2009.
Potjeh wrote:The only logical thing to do with this system would be to have an alt for each outfit so you don't have to pay multiple times and waste time arranging meetings (which can easily take an hour). We really don't need more incentives for alts.
And if it's on logout, who the hell would want to play a profession that consists of dressing up other people all day? Sounds like a job fit for nobody but a bot.
Pure speculations. People would act as the symbel-arrangers and it wasn't something bad or to complain about since it gave them meaning and purpose. You guys are completely undermining the human factor, reward, and socialization. You do not have to dress people all day long if the mechanics are adjusted / or need the alts. You are also ignoring the higher purpose and end-game factor for the peaceful crafters that reach their potential within half a year (latest) in the game and got nothing else to do.
My point was and is that this kind of mechanic would worsen the gap between casual players and faction
Factions will always be superior whatever the devs would implement. Gems? OMG, J&Lo are boosting the factions! Nabs don't have that much time to mine them and fight the slimes! Slimes?! Are you serious J&Lo?! You're boosting the factions all over! The noobs cannot spend that much time fighting them, while the factions will make fighter bots!
There is no such thing as a gap between the factions and the noobs. It's like saying there is a gap between the USA and the Ku Klux Klan. 5 people village won't ever be inferior to 1 hermit, no matter how much you would boost the little guy. But you can erase the need / motivation for the big and little guys interact with each other. Moreover, promoting fake equity in terms of resources, lands and etc. has already done its harm in terms of politics and inter-village relationships: without a shortage of resources, there is no reason for the conflict, trade or diplomacy. Consequently, lesser income for the devs, lesser long-term interest for the game, lower server populations and etc.
Last edited by LadyGoo on Fri Oct 06, 2017 10:09 am, edited 1 time in total.