Aceb wrote:The numbers are best indicator on how someone's making a progress.
That's so much horse shit, I should have worn my waders to moderate the forums today.
It's an MMORPG. It's open world. Here's how you measure your progress:
1. Tempt fate. Taunt your neighbors. Start a fight.
2. Egg it on over a few weeks.
3. Whoever lives is obviously the one that made the most progress. Victory!! (for somebody, at least)
ctopolon4 wrote:problem is in not infinite number raise,
It's like inflation. You just don't notice it because you exist inside the existing economy. Ideally, permadeath has a built in "slow down" button via character death. The problem is it doesn't slow down the village machine, just resets a character here and there. I might lose a titan fighter, but the village infrastructure that gave me 10k stats is there, and if we were prepared, will get me right back in fighting shape in a week or less. Hell, at 10k stats, with full burial, I could die 4 or 5, or maybe even 10 times, before I was nerfed enough to be irrelevant in a fight.
10k or whatever the top values are right now. Wouldn't surprise me if it was 20 or 30k after the truffle introduction.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.