Helio wrote:What if items had a chance to break when you used them and the probability of them breaking increased the more an item was used ?
also what if crafting had a chance to be unsuccessful?
do you guys think this would be a good idea for this game?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

jorb wrote:I'm not a huge fan of how a high q tool can be used endlessly and for anything without a second thought, as it really devalues even just slightly lower qualities to nothing, but I'm also not a big fan of decay. Not in any hurry to do something like this.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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