While we're on the topic, it feels weird that tailor is locked behind farming to me. Ditto to a degree with blacksmith being locked behind lumberjack. Due to how stats in the game work, blacksmith pairs well with mining, but not so much with carpentry. Farming has a heavy LP investment as does tailoring but both in separate directions.
I kind of feel like lumberjack/tailor/blacksmith should all chain off a generic "craftsman" credo instead (with blacksmith also pairing off mining since those two tasks are almost always paired together by players ingame). In my mind it would make sense to make it one of the starting options, but to preserve the current difficulty balance it could be locked behind forager.
Oh, and I really like the concept. I get that they need tweaking, but they pair very nicely into self development/specialization that haven makes you feel good over. I know it doesn't solve all the problems out there, but it's a nice addition to the game imo.