Robben_DuMarsch wrote:Proposed solution #1:
Remember how shields mitigated ranged damage up 50% to shots in the front, down to 0% for shots in the rear, with an "in-between" percentage for shots at varying angles from the side?
Make it so that openings are 20% reduced if the attack is coming from the front, 40% increased if coming from the rear, and 10% increased from the straight side.
Moves based on where the target is facing just don't work in this combat system. Combining direction with having one specific enemy targeted just doesn't work at all.
Robben_DuMarsch wrote:Proposed solution #2:
In concert with #1, add an ability called "Lunge" that allows a hearthling to quickly speed up to execute an attack in short range. This should be on a short cooldown, and limited to nearby enemies within several feet, and it must be paired with executing an attack so it can't be used to flee, but instead causes you to path straight towards the enemy you are attacking at increased speed. The objective is to allow attacks of opportunity on an enemy close to melee range that is running from you.
That's pretty much just sprinting on sprint terrain without drinking. Someone sprints up, uses a move, then starts drinking again and slows down. Other chaser then does the same, repeat until someone cleaves. idk how I feel about a move for chasing.
Robben_DuMarsch wrote:Proposed solution #3:
In concert with #2, you can activate an ability called "drop your arms and flee!" As the Spartan lady said in that movie, you should come back with your shield or on it. Against her wishes in this case, you drop your weapons/tools to the ground, including those in your backpacks, and gain immunity from "lunge" attacks. This will allow people who wish to flee the ability to do so as before, but without incentive to keep running until they can turn around and coordinate attacks on an out of position opponent.
It's pretty easy to get away from combat already thanks to speed boosts. As long as your enemy isn't chasing you with boats or horses (make raw-hide dismount already) once you get some distance you can just run forever.