Better livestock breeding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Better livestock breeding

Postby Flyrella » Wed Dec 13, 2017 7:27 pm

would be cool also if at least quantities were affecting the shape of the animals. Like Meat# would make it fatter (could be different stages related to sqrt). Milk# would make the udder larger %)
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Re: Better livestock breeding

Postby Lunarius_Haberdash » Thu Dec 14, 2017 12:30 am

While we're discussing this, can we get gelding/spaying?
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Re: Better livestock breeding

Postby loftar » Thu Dec 14, 2017 12:47 am

jordancoles wrote:While we're on the subject, breeding for colour/markings would be neat

I've wanted that since day one, but if large numbers of livestock are causing performance issues now, you can perhaps imagine what that would mean. I have plans for fixing it, but it requires the new rendering system first.
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Re: Better livestock breeding

Postby jordancoles » Thu Dec 14, 2017 12:59 am

loftar wrote:
jordancoles wrote:While we're on the subject, breeding for colour/markings would be neat

I've wanted that since day one, but if large numbers of livestock are causing performance issues now, you can perhaps imagine what that would mean. I have plans for fixing it, but it requires the new rendering system first.

Fair enough
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Re: Better livestock breeding

Postby Potjeh » Thu Dec 14, 2017 2:16 pm

Loftar, any thoughts on the original idea? Would it actually be as easy to implement as I'm assuming?
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Re: Better livestock breeding

Postby loftar » Thu Dec 14, 2017 3:33 pm

Yes, I agree with Jorb that it's interesting, I don't hate the idea (random "chromosome" choice is obviously aesthetically pleasing), and it would certainly be easy to implement. I'm just not immediately sure what the consequences would actually be. Will ponder.
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Re: Better livestock breeding

Postby Potjeh » Thu Dec 14, 2017 4:20 pm

It's just that it's a sort of thing that's best done at a world reset, so please don't forget about it when you prepare the next one ;)

If the concern is accelerating q growth too much, you can always scale back randomization range when generating a new animal. And if it doesn't do anything, at least you'll have an aesthetically superior breeding method.

I was also considering proposing diploid genome, with dominant and recessive genes and all that jazz which I think would make for an even more interesting breeding, but that might get a bit too convoluted for the end user.
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