Family Heirloom

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Family Heirloom

Postby dafels » Sat Dec 16, 2017 9:46 am

nah... this wouldnt be only used by the said noob players, but would be abused by non-noobs. KO's and wounds would get more meaningless than they are right now. Nah
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Re: Family Heirloom

Postby azrid » Sat Dec 16, 2017 10:52 am

Less downtime between fights.
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Re: Family Heirloom

Postby Tanchist » Sat Dec 16, 2017 3:30 pm

azrid wrote:I only suggested this so I can go fight people. I am a no alt player.

This.

It takes so long for so many people to accept and adapt to the Dead is Dead game mechanics that it tends to become a good explanation for having so many brave heroes in real life too.

Dear people, everywhere, please remember no matter what you fight for, it does not matter for you at all after you die. Bravery can get you killed faster than any other disease. Cure it in yourself while you still breathe.

Now, once you do realize it's nothing much to win and everything to loose once you become a PvPer, no matter if you do it in real or virtual, what was your H&H improvement idea you had?
Wastelands. Ruins everywhere from proud civilizations, with today's survivors scavenging whatever they can carry even if they can't even use it. Eating rats cooked alive is OK for everyone. Walking around naked is natural, since very few have time to waste in getting a rag to cover their deep wounds. And the game is only Alpha.
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