Granger wrote:IMHO world resets (as we know them) should be dealt with by removing the reasons for them.
Perhaps, but significant changes to map generation are hard to push without a reset.
Granger wrote:IMHO world resets (as we know them) should be dealt with by removing the reasons for them.
jorb wrote:Stop shitposting.
Granger wrote:Regarding world resets I think that they kill off motivation for building projects and deter players from starting (or continuing, for different reasons) to play - and the need for them solely roots from the current inablility of the world to rid itself of defunct structures and runaway numbers (stats and item quality).
IMHO world resets (as we know them) should be dealt with by removing the reasons for them.
klouyd wrote:I agree with Granger. I almost don't even wanta login, just cuz I know the world could reset soon. They just need a permanent world
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