Discussion about Symbel, hunger and satiations

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Discussion about Symbel, hunger and satations

Postby SaltyCrate » Sun Sep 02, 2018 12:16 pm

MagicManICT wrote:Jorb, I think, has some ideas on this, or at least had a couple of somewhat vague comments in the stream from a day or two ago about not being satisfied with the current status quo, satiations, symbel, etc.

I watched this stream and got opposite impression, namely that he recognizes the problems but have no current ideas how to best tackle them. As the problems are numerous and complicated. Maybe its just me though.
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Re: Discussion about Symbel, hunger and satations

Postby Granger » Sun Sep 02, 2018 7:52 pm

Satiations: I think it would be best to just FIFO track the last 1k events (FEP related items consumed) and reduce the effect of the events the more often they are in that list. So no more drinks and shit to keep buffs at 125%, just eat a varied diet in case you want maximum effect of the items you consume. In case there needs to be a time based reduction of FEP penalties (as the hunger bar ticks down these days) then it could simply time-tick remove items from this list.

Hunger bar: Get rid of the multiplyer to FEP, turn it into a multiplyer for energy (lowest tier 100%) if need to have that bar at all. Or keep it for FEP but reduce the multiplyer by one order of magnitude and remove the ability to directly eat salt. Rename it to Appetite in any case.

Symbel, Feasting: Needs to be massively nerfed. Needs to wear items on all active tables to remove the non eating CHA alt exploit.

Charisma in general needs to be nerfed to near extinction.

Yes, might be a bit overshooting with the nerf stuff. But it's easier to cut it down to much at a reset and then to carefully increase the positive effects, as nerfing gains later in a running world is quite unfair and unpopular.

Best would be to limit the effective maximum numbers that can be reached by a character to limit the maximum effect it can have on the world (so the numbers there also stay within manageable limits).
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Re: Discussion about Symbel, hunger and satations

Postby Luanes » Sun Sep 02, 2018 7:57 pm

Granger wrote:Yes, might be a bit overshooting with the nerf stuff. But it's easier to cut it down to much at a reset and then to carefully increase the positive effects, as nerfing gains later in a running world is quite unfair and unpopular.


I completely agree with you on this statement.
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Re: Discussion about Symbel, hunger and satations

Postby ctopolon4 » Mon Sep 03, 2018 10:31 am

imho need start from most OP things, atm its metal spiral (easiest Q raise) & charisma profit (easiest way to develop char)
my ways to fix:
add steel in metal spiral, mb water also (quenching the metal)
no more than x2 boost from charisma (hunger reduction, quest rewards) // improve pipe stuff (hemp bud, pipeweed) up to charisma bonuses

also idlove to balance LP/gain from diff sources (curio, pve, quests)
same with food (not only peppered cheeses at late game)

mb here needs spice/quest/drinks satiation ? (drinks also need to be balanced, milk more better than beer or vine for decrease satiation)
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