Pickling a new end game food

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Re: Pickling a new end game food

Postby azrid » Tue Jan 30, 2018 9:38 am

There is a huge amount of food that goes unused. Could just rework them to be more relevant.
Effort vs reward in foods is generally really imbalanced right now.

Also pickling doesn't really add nutritional value but rather slightly diminishes it.
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Re: Pickling a new end game food

Postby jorb » Tue Jan 30, 2018 9:53 am

azrid wrote:There is a huge amount of food that goes unused. Could just rework them to be more relevant.
Effort vs reward in foods is generally really imbalanced right now..


Feel free to be specific.
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Re: Pickling a new end game food

Postby shubla » Tue Jan 30, 2018 1:53 pm

jorb wrote:
azrid wrote:There is a huge amount of food that goes unused. Could just rework them to be more relevant.
Effort vs reward in foods is generally really imbalanced right now..


Feel free to be specific.

Maybe there should be a thread where people could report useless curiosities/foods. List them and tell why they are bad.
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Re: Pickling a new end game food

Postby azrid » Tue Jan 30, 2018 2:08 pm

I assume you are collecting stats again like last world so you probably know some of these.
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These are the examples of effort vs reward in foods being out of balance.
Deep fried bird requires vinegar and by the time you have vinegar you wont need another mediocre con/cha food.
There are easier to prepare foods out there for those stats. Every other food seems to have con and tuber mash is the only cha food you need early on.
Beeted bird breast materials take forever to prepare from 0 and once you are able to make it it gives meager stats.
Magpie pie should be a lot stronger because of the scarcity of the meat.
Poached wolverine is a waste of eggs and vinegar for the stat output.
For me the biggest offender in that list is walrus and carpenter. Its a total stream meme food. You get much better dex out of swan neck with lettuce for very few easily attainable materials.
I like foods that use a lot of ingredients or high end ingredients. There are some that are done great such as creamy cock and wonderful wilderness wurst.

Fish food group is irredeemable right now. Only good food being fish pie and that's not even in the fish food group.
Recipes in seafood require a specific fish. While your other ingredients might be high quality the quality of fish will always be stagnant.
You talked about a lot of skills being noob traps in your stream. I say fishing is a noobtrap. I wouldn't recommend any noob to focus on fishing.

And of course satiations make some foods not viable because you cant reset them.
Fried eggs are meant to be used to reset poultry and game in the current system?
On average you'd need to eat 5 eggs to lower game by 2% and 10 eggs to lower poultry by 4%. Those 5-10 eggs are better off used in meat pies.
And meat pies can simply be buffed/reset by drinks.

There are probably more foods/problems I forgot to mention.
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Re: Pickling a new end game food

Postby svino » Tue Jan 30, 2018 2:14 pm

jorb wrote:Feel free to be specific.

I'll give you my endgame perspective of food
Usually the people with the highest stats are fighters, cause there are not many reasons to go beyond 1000 stats in anything else than str/agi/con/cha right now.

So, of course the people who want high stats decide to eat the most efficient food only (easiest to make vs amount of stats given).

So if you want to make 1000's of foods for yourself or someone else, I will guarantee you that noone will choose any of:
  • Fish recipes. It's too bothersome to fish all the fish and move them, and they give too few FEPS. And in the late game, a big problem is that fish completely ruin the quality of the food.
  • Sausages. They require wild animals to be caught, they are great in the start. But in late game, they do not give enough stats. They should scale better with the meat grinder. I've tried making some q500+ meat grinders and always end up disappointed with all the sausages.
  • Meat Dishes: All of them are kind of weak. The one that gives best stats, despite a simple recipe, is steak&tubers or encumbered roast with bear,mammoth, or pork meat (please dont use pork meat for steak&tubers tho). All other meat dishes give too few stats, except blubber feast. But if you want to try and hunt 200+ walrus for feasting you may end up spending a month just sailing around. A big plus for endgame here is that you can make ridiculous quality frying pans.
  • Wildgrub: Well this is meant for early food and it needs no explanation why noone would make 1000s of these.

The best foods for endgame is of course baking and cheese.

I'll guarantee you that anyone above 2000 stats in this world is eating only these foods:

Str: #1 Pork meat pie, #2 Midnight blue cheese, , #3 Bear Steak&tubers, (Maybe some crazy guys are eating bear meat pies)
Agi: #1 Oscypki, #2 Pumpkin pie (wheat), #3 Apple pie, #4 Ring of brodgar
Con: #1 Pumpkin pie, #2 Apple pie (Maybe someone is eating mammoth steak&tubers here.)
Cha: #1 Sunlit Stilton, #2 Tuber mash

Reason is that they give so many stats for the materials that they cost. (And that their satiations can be fixed by drinking, meaning you will never have to eat them at 50-90% satiations)
  • All cheeses are mass producable. It costs 4l milk per cheese (2l for oscypki), but they require some planning and waiting. I think cheeses are great and fair.
  • Pork pies are mass producable, they are insanely strong, but also requires you to keep a farm of pigs, chickens, and wheat. I think this pie is fair.
  • Steak&tubers are easy. They only require meat, beets, and onions. So you just need to carry bears home when you are out foraging hunting etc. They are limited by the amount of bears you can carry home.
  • Pumpkin pies are probably the #1 most produced food in the game. They give ridiculous amounts of str con agi, and can be produced infinitely. Just make a big pumpkin field and a big wheat field and you can cook and eat every day.
  • Apple pies are a strong food, but takes longer to cook than pumpkin pies, and requires a lot of trees and milk.
  • Ring of brodgars are super easy to produce as well, and give agility. They are much weaker than pumpkin pies, but are one of the only options for pure agility.
  • Sunlit stilton is the best charisma cheese. It gives ridiculous amounts of charisma, and there aren't many charisma food options to choose from.
  • Tuber mash is one of the only easily produced charisma foods.

In conclusion:
There are a ton of food recipes, but we only mass produce 10 or less of them, just because they are the best. Players will always choose the most efficient foods, unless there is a reason to introduce variety.
I'd like to see a buff to endgame fish and maybe sausages somehow. And I think some of the complicated recipes should be majorly buffed, like black ribeye steak, walrus and carpenter, magpie.
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Re: Pickling a new end game food

Postby Potjeh » Tue Jan 30, 2018 2:21 pm

Hold on, other people don't use pork Jotun Morsels for con? Do you have a shortage of pork or something?

But yeah, for me the biggest problem is fish group. Fishing is actually kinda fun, but it's stupid to do it because fish is utterly useless. If the problem with making fish good is that they are infinite (IIRC Jorb said that in the stream), why not simply make fish finite? Ie fishing spots spawn with a limited amount of fish and when they're fished out the spot is gone and you have to find a new one. Balancing frequency of fish site spawns and the quantity of fish in them can let us have good fish recipes without making fishing OP. But yeah, since it involves actually going outside of your walls, I think high end fish should in general be better than baked goods or even cheese.
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Re: Pickling a new end game food

Postby azrid » Tue Jan 30, 2018 2:34 pm

svino wrote:there are not many reasons to go beyond 1000 stats in anything else than str/agi/con/cha right now.

On this topic.
Gem cutting made psy/dex/perc useful to raise infinitely.
Though there are no equivalent end game foods for these stats like there is for str/agi.
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Re: Pickling a new end game food

Postby svino » Tue Jan 30, 2018 2:37 pm

azrid wrote:
svino wrote:there are not many reasons to go beyond 1000 stats in anything else than str/agi/con/cha right now.

On this topic.
Gem cutting made psy/dex/perc useful to raise infinitely.
Though there are no equivalent end game foods for these stats like there is for str/agi.


Our gemcutter has 1000 softcap right now, and we recorded the succes rate around 75%, (which is the cap) so i doubt 2000 stats will make any difference there.
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Re: Pickling a new end game food

Postby azrid » Tue Jan 30, 2018 2:41 pm

Then its true.
Haven and Hearth's real name is "raising 4 stat simulator".
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Re: Pickling a new end game food

Postby svino » Tue Jan 30, 2018 2:53 pm

azrid wrote:Then its true.
Haven and Hearth's real name is "raising 4 stat simulator".


better than raising 3 stat simulator which it was before october. ;)

They will add functionality for the rest of the stats eventually.
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