Dynamic Stat Cap

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Dynamic Stat Cap

Postby Aceb » Tue Jan 30, 2018 9:27 pm

Well, capping just will make factions fight on similar level and make it easier for other people to join I think? But, is it really that good solution?

But on the other hand, it doesn't matter how tedious You will make FEP gain, factions will always manage to find this or another way around to gain as much advantage and leverage against others.
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Re: Dynamic Stat Cap

Postby AntiBlitz » Tue Jan 30, 2018 9:31 pm

Redlaw wrote:yes we need a better state flow not caps, everything should debuff itself, drinks as they are need to go, and bonfires need a rework/nerf.


i know this is going a bit off topic, but why dont the drinks just fill your hunger bar as you drink them and qa effects how much they fill it and such. I mean, anyone here knows the feeling of filling up on a drink before eating and not eating much. It might not out right solve the problem, but it would certainly slow it down a lot as people would try to keep it in the 300% category.
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Re: Dynamic Stat Cap

Postby dafels » Tue Jan 30, 2018 9:40 pm

The foods are okay, the feasting bonuses are not, I will show you a example:

The pumpkin pie is giving 60.79 FEPs as base
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Now when I feast it: It gave me 1391 FEPs!!!!!!! The feasting bonuses gave me 23x increase of the base values. I could have got more if I would have repaired all symbel items and got all satiations up to 125%.
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This is what needs rework, not food base values.
Last edited by dafels on Tue Jan 30, 2018 9:43 pm, edited 1 time in total.
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Re: Dynamic Stat Cap

Postby Ysh » Tue Jan 30, 2018 9:42 pm

dafels wrote:no, you guys have no idea of the problem. The foods are okay, the feasting bonuses are not, I will show you a example:

The pumpkin pie is giving 60.79 FEPs as base
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Now when I feast it: It gave me 1391 FEPs!!!!!!! The feasting bonuses gave me 23x increase of the base values. I could have got more if I would have repaired all symbel items and got all satiations up to 125%.
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This is what needs rework, not food base values.

What you display here seems as problem. But it is possible that there is more than one problem with food in game.
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Re: Dynamic Stat Cap

Postby shubla » Tue Jan 30, 2018 10:50 pm

So basically adding more timers. To raise stats over X you have to wait.. Does not sound like a good solution of any kind to me.

Symbel bonuses mentioned above seem to be a bit of a bigger problem. Salt should be nerfed and those bonuses too. Hunger timer is useless if you can just eat some salt.
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Re: Dynamic Stat Cap

Postby Luanes » Tue Jan 30, 2018 11:19 pm

Since you're talking about satiations i'm here to bring my topic viewtopic.php?f=48&t=59686&p=763000&hilit=discussion+hunger+satiation&sid=291fac3c5b89ea8c376b258f3b835b80#p763000

I really think we should discuss it, I guess the FEP food are okay too, but the bonus ( symbel, hunger bar and satiations ) are too high. We can change them to another thing(another mechanic). Jorb said that my suggestion can be boring and have side effects, but let's think more about the food / hunger and all.
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Re: Dynamic Stat Cap

Postby DDDsDD999 » Wed Jan 31, 2018 12:23 am

Everyone's known feasting has been broken forever, there's so many bonuses to FEPs that everything just one-taps your FEP bar. Realm buff, satiations, efficacy, symbel, pepper, it's retarded. I think that stuff is what needs to be fixed more than anything else.

But if a cap were ever implemented, having it tied to gear and still allow infinite scaling would be the best way to do it.
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Re: Dynamic Stat Cap

Postby Burinn » Wed Jan 31, 2018 1:49 am

Alternatively, keep the current system but nerf the bonuses? :?:
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Re: Dynamic Stat Cap

Postby Luanes » Wed Jan 31, 2018 2:08 am

Burinn wrote:Alternatively, keep the current system but nerf the bonuses? :?:


I guess both should be done( cap and nerf on the bonus). Aiming for a "perfect world", make slower the stats progression and put a "high dynamic cap" based on something (quality? X world length) so the cap would just prevent titans showing up too early.
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Re: Dynamic Stat Cap

Postby jorb » Thu Feb 01, 2018 1:22 pm

Big question. Not entirely opposed to stat caps one way or another, but also intend to rework food.
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