maze wrote:GamingRAM wrote:Do you not read?
maze wrote:This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.
I'm saying your idea is bad because there's no fking way around it.
because go try breaking into a town of your enemys. it's not fking happening.
one dude is also not worth a towns life.
Instead of just saying "There's no way around it" how about thinking of, you know, actual solutions? Discarding an idea out just because there's one problem with it is not helpful.
"one dude is not worth a towns life" is a strawman argument. Chances are high if someone is kidnapping others, there are multiple people who are getting kidnapped.
Raiding and breaking down walls does happen.
People have laid siege, raided, and destroyed entire cities for pettier reasons.
If you actually read the post, it stated that
GamingRAM wrote:- Enslaved characters can be "freed" by the will of the captor OR liberated. Once an imprisoned character is "freed" the character is immediately accessible again by the original owner.
Imprisoned characters are linked to captors firstly, and once the captor is dead (or imprisoned themselves), imprisoned characters are automatically freed. Imprisoned characters are linked to claims or Hearth Fires secondly, destroying such would also free imprisoned characters.
"By the will of the captor", meaning that an imprisoned character can be negotiated for just like a corpse can be currently.
"Imprisoned characters are link to captors firstly", meaning that you don't even have to break down their walls. Killing the captor is also another option.
The ONLY case that makes Imprisonment worse than death, for the player being kidnapped, is the inheritance issue. Solve this and we're golden. Please I'd like some actual discussion and ideas rather than simply dismissing everything.
EDIT:
Did some thinking, here's an idea.
When your char is kidnapped, and you make a new character, you have the choice of gaining inheritance at the cost of the ancestor killing themselves (and also not being able to ever rescue that char again (because they're dead)).
A guy by the name of "Ziggy" suggested this: "make it so the character can be respawned immediately, but gains none of the ancestor's stats, until the captive is dead, and the character gets the option of killing their ancestor (at any time) or waiting for negotiations, for the purpose of village management and claims and shit"
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean