Kidnapping, Mercyless murder

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Kidnapping, Mercyless murder

Postby DDDsDD999 » Sat Feb 17, 2018 6:36 pm

GamingRAM wrote:- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.

Wouldn't work with current ko mechanics, 90% of the time someone beats someone in combat it ends in a KO.
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Re: Kidnapping, Mercyless murder

Postby GamingRAM » Sat Feb 17, 2018 7:51 pm

maze wrote:This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.


Do you not read?

GamingRAM wrote:- Worries that would need to be worked around:
    What about inheriting stats after death? In H&H death actually has the benefit of giving you some of your ancestor's stats back. Your ancestor isn't "dead" this time around, more like Missing In Action. It could be a day, or even a whole month before you get your character back. I'm not sure how to answer this one.


DDDsDD999 wrote:
GamingRAM wrote:- A player must be knocked out to be enslaved. The enslaver has a countdown to enslave with a chance of failure. If it fails the knocked out player may then teleport back home without worry of being murdered.

Wouldn't work with current ko mechanics, 90% of the time someone beats someone in combat it ends in a KO.


Hmm. Perhaps there should be weapons intended not to kill the person you intend to imprison?

The idea is that it should be harder to imprison someone than it is to out-right kill them.
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Re: Kidnapping, Mercyless murder

Postby Aceb » Sat Feb 17, 2018 9:43 pm

I had similar idea with custody, mainly to fudge with someone's FEP as well as imprisonment, but meh. If You catch a player that play only with 1 character, it sucks greatly, while someone with multiple chairs won't get it as big obstacle. So meh, I would say +1 but no, too small player base for that.
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Re: Kidnapping, Mercyless murder

Postby maze » Sat Feb 17, 2018 10:50 pm

GamingRAM wrote:Do you not read?


maze wrote:This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.


I'm saying your idea is bad because there's no fking way around it.
because go try breaking into a town of your enemys. it's not fking happening.
one dude is also not worth a towns life.
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Re: Kidnapping, Mercyless murder

Postby GamingRAM » Sun Feb 18, 2018 12:16 am

maze wrote:
GamingRAM wrote:Do you not read?


maze wrote:This is indeed a fate worst the death. the char can not be reborn. locking you out of stats on the reborn char.
Reclaiming will basically be impossible.


I'm saying your idea is bad because there's no fking way around it.
because go try breaking into a town of your enemys. it's not fking happening.
one dude is also not worth a towns life.


Instead of just saying "There's no way around it" how about thinking of, you know, actual solutions? Discarding an idea out just because there's one problem with it is not helpful.

"one dude is not worth a towns life" is a strawman argument. Chances are high if someone is kidnapping others, there are multiple people who are getting kidnapped.
Raiding and breaking down walls does happen.
People have laid siege, raided, and destroyed entire cities for pettier reasons.
If you actually read the post, it stated that
GamingRAM wrote:- Enslaved characters can be "freed" by the will of the captor OR liberated. Once an imprisoned character is "freed" the character is immediately accessible again by the original owner.
    Imprisoned characters are linked to captors firstly, and once the captor is dead (or imprisoned themselves), imprisoned characters are automatically freed. Imprisoned characters are linked to claims or Hearth Fires secondly, destroying such would also free imprisoned characters.


"By the will of the captor", meaning that an imprisoned character can be negotiated for just like a corpse can be currently.
"Imprisoned characters are link to captors firstly", meaning that you don't even have to break down their walls. Killing the captor is also another option.

The ONLY case that makes Imprisonment worse than death, for the player being kidnapped, is the inheritance issue. Solve this and we're golden. Please I'd like some actual discussion and ideas rather than simply dismissing everything.


EDIT:
Did some thinking, here's an idea.

When your char is kidnapped, and you make a new character, you have the choice of gaining inheritance at the cost of the ancestor killing themselves (and also not being able to ever rescue that char again (because they're dead)).

A guy by the name of "Ziggy" suggested this: "make it so the character can be respawned immediately, but gains none of the ancestor's stats, until the captive is dead, and the character gets the option of killing their ancestor (at any time) or waiting for negotiations, for the purpose of village management and claims and shit"
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Re: Kidnapping, Mercyless murder

Postby maze » Sun Feb 18, 2018 3:36 am

I don't provide anything because this thread been made so many times.
i even myself have tryed to get J&L to add kidnapping and slavery.

As havens track record as most successful slaver.
I see the flaws of the current system and know why "slaving" is litterer worse then death.

back in w3-6 when I KO people I would force them back into a boat while I had them engaged.
I would then bring them back to the village (or kill the few that tryed to run)
once they got back to the village I got them to make a fire.
Bam instant slave.
Generally I'm not a horrid person, I would feed them and pass them curios.
and I saw a part of the game generally people did not.

But I was forcing people into a game play that created for myself.
These people sometimes quit. just like most people who quit when they are murdered.

It's just not a fun aspect of the game.

The game needs things that will keep people playing.
there is a very fine line of what we can do to make it fun and hardcore and what is fun for the masses.

At this point I rather like to think of J&L income and game popularity.
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Re: Kidnapping, Mercyless murder

Postby GamingRAM » Sun Feb 18, 2018 4:18 am

maze wrote:But I was forcing people into a game play that created for myself.
These people sometimes quit. just like most people who quit when they are murdered.

It's just not a fun aspect of the game.




GamingRAM wrote:- This part here is ESSENTIAL to making being enslaved not that bad. Enslaved players have NO control over the imprisoned character. The character goes gray on the log-in screen and cannot be interacted with. They are basically "dead" at this point, and the player may as well make a new character, much like if they have died normally.
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Re: Kidnapping, Mercyless murder

Postby synaris » Sun Feb 18, 2018 4:45 am

petty raids are done by VERY SPECIFIC GROUPS. it is not a common thing. and maze is right, one or two guys isnt worth the effort of an entire village. its less risky to make an entirely new character at that point.

im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.
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Re: Kidnapping, Mercyless murder

Postby GamingRAM » Sun Feb 18, 2018 5:34 am

synaris wrote:im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.


It's only worse because of the inheritance problem. Otherwise it is equal to death.
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Re: Kidnapping, Mercyless murder

Postby synaris » Sun Feb 18, 2018 5:42 am

GamingRAM wrote:
synaris wrote:im against this because its worse than death, and you lose all control of the character. no chance of the enslaved saving themselves.


It's only worse because of the inheritance problem. Otherwise it is equal to death.


so if you solve the inheritence problem, its death with some mockery thrown in. so basically its now easier to kill people. the thing that jorb and loftar intentionally made harder for this world by removing the murder skill.

so is this a suggestion for a future world?
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