Granger wrote:Aceb wrote:But having my precious 200 against 1000 is better than having like 100 instead of 200 while they have 1000. It's like double punishment.
With 0,025% of absolute levels (not LP/FEP consumed for them) lost every ingame hour it would have taken 37 days to decay from 200 to 100.
With the difference that they wouldn't have 1000 (but most likely less) and you would be able to grind up to them should you decide to do so.Also I don't care that they have 1000. Numbers and stats are not everything. That's why I socialize.
I don't get why you, since you don't care about numbers anyway as you write, argue against stat decay?
Because I can and because, my perspective might change. On the beginning of this world I could compete with bigs guys in Q grinding conquest until I hit low clay quality barrier.
Also, Still, big guys would have to stop playing and decay doesn't touch them much. Makes it rather highly annoying but not stopping them in any case.
Stat decay is imho worst possible outcome of handicapping big guys, both because it would require them to stop playing and it would more punish those who do not play everyday. If You're on the top and want to remain there, why would You stop? Yeah boredom is an option thats why I guess some might implements / get bots or whatever.
Or I would twist it around and make it that everyone else gets some % bonus development towards biggest people instead of decaying.