The sheer lenght of the game

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The sheer lenght of the game

Postby Ysh » Wed Feb 07, 2018 8:02 pm

WarlordToby wrote:
Ysh wrote:You will be better when you have claim and palisade wall. Item in inventory of offline character can not be steal. Use this to store important item like leather or bone glue until you will need it.

Supposedly, sure. We got no trouble with the PvP aspect other than the fact it favors those who started earlier. Expecially those who have higher base stats and attributes. I hear talk about 100 unarmed whereas we all got around 1 to 7. We just try to catch up with the others by learning things to craft etc. We stopped after a while when we realized town claim requires insane amounts of LP and that everyone has to have it.

It is incredibly frustating for us, considering how weak we are compared to literally everyone else and EVERYTHING else. We fail to kill animals and if you pick up hedgehogs or crabs too many times, you die. Doesn't make entirely much sense to receive 18 damage from hedgehog spikes. Doesn't make entirely sense to fail a battle against an ant army. Doesn't make entirely sense to get so easily beaten by animals.

Issue of unable to catch up is well known issue. Most recent active thread for discuss it is here probably. There is no cap on how high your attribute and skill can go, so it is very hard to compete if you will start late in world. Some other world have had some caps in place, but then this has issue of undermine industry in game. To craft food and curio is most of industry content in game, and demand does go way down when many player is at cap already.

You can use personal claim until you have LP for village claim. There is some setting you can use to give your friend permission to use your claim. Check wikipedia for good curiosity for study. In beginning of game with low intellect, you will want to find ones with highest LP/hour/weight. Thing like cone cow, ants, and dragonfly is good and easy for getting.

Issue of animal difficulty is also I think known issue. For now I think you will want to use cheesy strategy. Combat systems is undergo some changes at some point this year, supposedly. Maybe animal will be better balance after this one.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: The sheer lenght of the game

Postby jorb » Wed Feb 07, 2018 8:10 pm

I would not mind speeding up certain individual tasks, but the game is intentionally massive.
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Re: The sheer lenght of the game

Postby Granger » Wed Feb 07, 2018 8:12 pm

You should, when playing in a group, specialize - at least for the start:
Have one character fishing (survival), one foraging (exploration, perception, survival), one going after small animals like rabbits, squirrel, chicken (survival), one character for food preparation (cooking).
Doing that will raise your effective production and the quality of what you can make faster than everyone doing everything.

Fish is good to raise intelligence (which enables to study more in parallel), make expanding your study capacity one of your main priorities till you're at 30 or so. Read the wiki about curiosities and their ingredients to find what you can produce most effectively.

Build a claim as soon as possible (one character, giving the others permission to use it), wall it in with a palisade as soon as you can, make it big enough so you have room for your industry (40*40 at least). Use this area to create the materials needed to erect a village claim and wall that in, inform yourself how gates and keys work (stash master keys on an alt).

In case you guys use the official client: switch to Amber, will make beginning easier (as it'll show skills involved in crafting, plus it's nicer in general).
Last edited by Granger on Wed Feb 07, 2018 10:14 pm, edited 1 time in total.
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Re: The sheer lenght of the game

Postby dageir » Wed Feb 07, 2018 8:19 pm

Speeding things up will give premature boredom.
As it stands boredom sets in after 2-3 months.
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Re: The sheer lenght of the game

Postby iamahh » Wed Feb 07, 2018 8:22 pm

a week is not enough to even know what you're doing wrong, took me a couple worlds and I still learn new stuff,avoid others

if you're in a hurry get all the convenience bonus at the store, they make a huge difference

learn to choose a safe location... its probably a bit different now than in early world, but if you pick a safe place you can buy a lot of time to reach stake claim and palisade
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Re: The sheer lenght of the game

Postby tyrtix » Wed Feb 07, 2018 9:35 pm

It takes some time to get a hint about the game. Start by raising intelligence for getting more LP, by catching squirrels and fishes, use a leanto also will help you and your community a lot since you can store two containers inside wich cannot be stolen.
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Re: The sheer lenght of the game

Postby Razikus » Wed Feb 07, 2018 10:08 pm

Just make study desk (personal curiosity bot) and put here some mirkwoods
http://ringofbrodgar.com/wiki/Study_Desk
http://ringofbrodgar.com/wiki/Mirkwood_Offering

Consider about living for first few days in cave for example, and as soon as possible make a claim

This game can be fast, but you have to spent some time to dive into game mechanics
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Re: The sheer lenght of the game

Postby Siqle » Thu Feb 08, 2018 12:25 am

100 unarmed? Lmao! Some friends I know are playing solo have around 1k and that's probly low. I didn't rea all your posts but I'll tell you this. The game isn't meant to wipe all the time like games such as rust so things do take a while to do and they are meant to. If it takes to lon for your crops to grow then grow more so that you don't run out of what ever you grow before the next harvest and lp isn't that hard to get you just need to learn what curios are good lp-hour and you can mass produce.
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Re: The sheer lenght of the game

Postby Potjeh » Thu Feb 08, 2018 12:45 am

Hunting requirement are too high, I agree. IMO it should be possible to 1v1 an ant with minimal damage at starting stats if you know what you're doing. And in general it'd be nice to have a combat system with better support for ganging up on tougher animals. Shit like taunt and maybe support moves like reducing openings on target ally.
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Re: The sheer lenght of the game

Postby Kiara » Thu Feb 08, 2018 1:05 am

Potjeh wrote:Hunting requirement are too high, I agree. IMO it should be possible to 1v1 an ant with minimal damage at starting stats if you know what you're doing. And in general it'd be nice to have a combat system with better support for ganging up on tougher animals. Shit like taunt and maybe support moves like reducing openings on target ally.

To keep from disbalancing pvp they could add some moves that only work on animals maybe? I could see some problems with this though
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