Field wrote:Massa wrote:on that note if a field hasn't been harvested for up to a week, two or maybe a month, weeds and overgrowth (over a long period of time) in place of decay would be neat
This guy gets it.
Also it wouldn't be that annoying. Just click and drag area to rake.
Refining the idea:
Weeds slowly make a presence in your fields that if not taken care of have a chance to destroy your crops. Shouldn't be something big.
I wouldn't mind an overgrowth concept but farming sucks.
It's not "too easy", it's just too all encompassing. It's tedium, pure and simple. Why add an extra step? Farming a large village's fields can take up to two hours. That's 2 hours a day for a job usually relegated to one person. 14 hours a week, just to that stupid ass task. Any decay mechanic should trigger on a similar timer to authority. eg. fucking forever.