jorb wrote:I could perhaps agree that there could be some incentive to not use the same ones all the time, to create some natural rotation, but I'm skeptical of convoluting it too much and implementing stuff no one will actually like.
shubla wrote:jorb wrote:I could perhaps agree that there could be some incentive to not use the same ones all the time, to create some natural rotation, but I'm skeptical of convoluting it too much and implementing stuff no one will actually like.
Maybe instead of debuffing current curiosities lp gain, you would get increasing lp gain from studying other curiosities that you have not studied in a while. This way it would make sense to study variety of things.
shubla wrote:Devs seriously...
You have 3 options
1. Do nothing, people never study 90% of the curios because they are bad
2. Balance curios, takes lot of time and effort, results not guaranteed, previous balancing attempts that you've made on curios have not been very promising at least...
3. Implement satiation-like system, which requires people to study variety of different curios. Studying different things instead of the same things that you always study should give a boost.
Massa wrote:shubla wrote:Devs seriously...
You have 3 options
1. Do nothing, people never study 90% of the curios because they are bad
2. Balance curios, takes lot of time and effort, results not guaranteed, previous balancing attempts that you've made on curios have not been very promising at least...
3. Implement satiation-like system, which requires people to study variety of different curios. Studying different things instead of the same things that you always study should give a boost.
Stop, your ideas are usually really bad dude. Most of them are ironic, too.
No one wants more convolution and annoying bullshit to this game. The simple solution is to make shit things better, but a lot of those are also nab curios. Doesn't matter, really.
CloudJhi wrote:See the problem with these types of suggestions is they always find a way to penalize the current meta, instead of, I don't know, going the opposite way and making it rewarding to study something else instead of chainsmoking mirkwoods 24/7.
Positive reinforcement, ever heard of it?
CloudJhi wrote:See the problem with these types of suggestions is they always find a way to penalize the current meta, instead of, I don't know, going the opposite way and making it rewarding to study something else instead of chainsmoking mirkwoods 24/7.
Positive reinforcement, ever heard of it?
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