by jtpitner » Fri Mar 09, 2018 3:46 pm
Any ideas on how we could bring bows into play? Make them useful........... Like maybe 3 diff archer attacks.
1. Fast Draw/LowDmg /LowStaminaCripplingEffect(% of Stamina Taken away)
2.Long Draw/HighDmg/HigherStaminaCripplingEffect(% of Stamina Taken away)
3.LongDraw/LowDmg/LowCripplingEffect(% of Stamina Taken away)/AOE
On an equal battlefield.......
Archers trying to pick off heavy hitters(B12 guys) while playing the movement game to avoid the Sword/Shield(Shields have high % to block arrows)
Sword/Shield applying pressure 2 the Archers and jumping Heavy hitters.
Heavy Hitters Defending archers as well as trying to Pick off whoever some running and chasing some staying with archers for defense.
Major debuffs to Heavy armor for archers minus whatever or maybe double length in draws so they wont wear it.
I JUST MADE THIS UP IN LIKE 5 seconds Wanted to add more maybe even go into actual numbers and percentages but first I would like yalls input...
Also I am thinking archer would do Be more on the dmg over time thing. Heavy hitters DMG BOOM..... Sword/Shield being somewhere in between but much closer to heavy hitters(B12 users)
Oh also bow can't be used on a target at point blank range.
War does not determine who is right - only who is left.