Alchemy Unleashed!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Alchemy Unleashed!

Postby overtyped » Thu Mar 22, 2018 5:44 pm

MagicManICT wrote:edit: cleaned up my statement; don't want people thinking i'm harshing their vibe.

We just trying to have a good time man, don't be a square man.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Alchemy Unleashed!

Postby Infinity-Production » Sat Mar 24, 2018 1:22 pm

I would love this, I would suggest adding a bunch of wild herbs, to boost forager job.
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Re: Alchemy Unleashed!

Postby Schattengaenger » Wed Jun 06, 2018 1:25 am

Schattengaenger wrote: If you look at diffrent rocks and stones you have stuff like cinnabar (HgS).


I guess he read that, seeing what he just added ^^
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Re: Alchemy Unleashed!

Postby boogis » Wed Jan 23, 2019 9:27 am

i like whole idea cos its very alchimy is very cool, so i will leave my notes in this post as going through this thread. i will update my post. here is first one:

Restoration Potions
These potions, as their name implies, restore something to the hearthling that has been lost from their physical being, or cure them. When drank, these potions impose a time limit on their use - You may only use one every five minutes. Attempting to use them again within that time limit (which will be displayed as a debuff on the character’s health & wounds sheet/buff area?) will instead do the opposite of the potion. Example: You drank a restore health potion and you were given back 10 HP. You just drank another and the time hasn’t passed yet -- you just lost 15. The penalty on these are higher to discourage endless drinking in combat, essentially making yourself invincible.


i dont like it cos how is determins those 5 seconds (or 10 or 20 whatever) when you cant take another potion? who? invisible god? god given people precipt - dont drink potions more ofter then 5 seconds? this is not good. insted i can offer another idea and its from another game (therian saga). you can have intoxication. high tier potions has high intoxication low tier low one. so once you ve reache top level of intoxication, you cant drink potions anymore or if you drink it you will get poisoned and start loosing your hp or loose your consciousness. the higher quality of potion then less intoxication you ve got. cos product is more pure.

but maybe we can make another mechanic. maybe to make more pure product you have to clean it (destilization) and will take very long time. like with cheese, you can spend 40 days to make final pure product. but there is no 100% intoxication free product. for example Great HP potion of lowest purity can take up to 50% of intaxication level so you can use it only twice, and it gives you 20% of your hp, (40%) but highest purity great hp potion can give you up to 20% intoxication level so you can use it 5 times (100% hp).

sounds good, but here is a problem - dissbalance. if you have 5 top hp potions that means you have second life cos you have 100% hp extra, its disballance, cos before you couldnt kill bear and now magicly you can, so, to balance it, we could implement stats drop which comes along with intoxication. so if you have 100% intoxication you can have maybe up to 80% stats drop (temparary of couse, untill you drop your intoxication level). it can be progressive, like 100% intox. equal 80% drop. 80% intox. equal 50% drop, 50% equal 20% drop, 30% equal 10% drop, 20% equal 5% drop, 10% equal 1% drop ---- or something like that = as more intoxication is as more % of drop.

how to get rid of intoxication??? we also use alchemy. we craft anti-intox potion (from herbs and charcoal and some minerals like manganese or smth) we drink it, and we gotta go to bed and sleep for a while, as more intox level you have as more you have to stay in bed. better quality of potion gives faster cure.

so this in my opinion is better idea. why:
1. we dont have a magic god who tells you - dont drink potions too often.
2. intoxication is more natural and make sence
3. this wont make alchemy like magic bug which everyone will abuse, just some pleasunt addition to the game but not panacea.

ok i keep reading and will update this post......

UPDATE
i like an idea potions for professions, for example blacksmith potion, which gives you buff for bs skills and stats and debuff for the others stats and/or skills. talor farmers miner forager carpenter etc, intoxication will give debuff for other stats. buffs can be progressive. for example one great BS potion with max purity give you 5% bs (skills, stats) buff and 20% of intoxication. 2 potions gives you 8% buffs and 40% intoxication. 3 potions 10% buff and 60% intox. 4 potions gives you 11% buff and 80% intox, 5 potions gives 12% buff and 100% intox. thats it, meanwhile all other stats drops to 80-90% debuff because of intoxication. but to get such top purity you have to cleans (destil) this great potion like for 40 days. (like with cheese) so wont be able to use best potions like everyday cos it difficalt to get. but. at the same time if you use great potion of BS of lowest purity, which need less time to produse (10 days or smth) it gives you 50% of intoxication for each potion so you only can get 2 potions max. which is 8% buff. small bs potion can take less ingridients to produce, less time to produce and purifying. so purest small potion can give you 3%+2%+1%+1%+1% = 8% in total
Last edited by boogis on Wed Jan 23, 2019 11:31 am, edited 2 times in total.
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Re: Alchemy Unleashed!

Postby blinx » Wed Jan 23, 2019 9:48 am

boogis wrote:i like whole idea cos its very alchimy is very cool, so i will leave my notes in this post as going through this thread. i will update my post. here is first one:

Restoration Potions
These potions, as their name implies, restore something to the hearthling that has been lost from their physical being, or cure them. When drank, these potions impose a time limit on their use - You may only use one every five minutes. Attempting to use them again within that time limit (which will be displayed as a debuff on the character’s health & wounds sheet/buff area?) will instead do the opposite of the potion. Example: You drank a restore health potion and you were given back 10 HP. You just drank another and the time hasn’t passed yet -- you just lost 15. The penalty on these are higher to discourage endless drinking in combat, essentially making yourself invincible.


i dont like it cos how is determins those 5 seconds (or 10 or 20 whatever) when you cant take another potion? who? invisible god? god given people precipt - dont drink potions more ofter then 5 seconds? this is not good. insted i can offer another idea and its from another game (therian saga). you can have intoxication. high tier potions has high intoxication low tier low one. so once you ve reache top level of intoxication, you cant drink potions anymore or if you drink it you will get poisoned and start loosing your hp or loose your consciousness. the higher quality of potion then less intoxication you ve got. cos product is more pure.

but maybe we can make another mechanic. maybe to make more pure product you have to clean it (destilization) and will take very long time. like with cheese, you can spend 40 days to make final pure product. but there is no 100% intoxication free product. for example Great HP potion of lowest purity can take up to 50% of intaxication level so you can use it only twice, and it gives you 20% of your hp, (40%) but highest purity great hp potion can give you up to 20% intoxication level so you can use it 5 times (100% hp).

sounds good, but here is a problem - dissbalance. if you have 5 top hp potions that means you have second life cos you have 100% hp extra, its disballance, cos before you couldnt kill bear and now magicly you can, so, to balance it, we could implement stats drop which comes along with intoxication. so if you have 100% intoxication you can have maybe up to 80% stats drop (temparary of couse, untill you drop your intoxication level). it can be progressive, like 100% intox. equal 80% drop. 80% intox. equal 50% drop, 50% equal 20% drop, 30% equal 10% drop, 20% equal 5% drop, 10% equal 1% drop ---- or something like that = as more intoxication is as more % of drop.

how to get rid of intoxication??? we also use alchemy. we craft anti-intox potion (from herbs and charcoal and some minerals like manganese or smth) we drink it, and we gotta go to bed and sleep for a while, as more intox level you have as more you have to stay in bed. better quality of potion gives faster cure.

so this in my opinion is better idea. why:
1. we dont have a magic god who tells you - dont drink potions too often.
2. intoxication is more natural and make sence
3. this wont make alchemy like magic bug which everyone will abuse, just some pleasunt addition to the game but not panacea.

ok i keep reading and will update this post......


There may not be a "magic god" that keeps you from taking things too often, but there is the very real thing in life of that things that are medicinal being deadly if too much is in your body all at once. That's why you shouldn't, for instance, take acetaminophen more than ever 2-4 hours.

So sure, let's make it so that if you drink another potion in five seconds you get a permanent kidney damage wound. -50 CON.




That being said, not a big fan of the potions idea at all myself, thou perhaps an expansion of the more realistic first aid system to include stimulant herbs or other natural, more realistically based medicines and concoctions.
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Re: Alchemy Unleashed!

Postby 2d0x » Wed Jan 23, 2019 9:58 am

Horatius_The_First wrote:...The dreams are because this is alchemy, not that dirty chemistry stuff :P

Caused a smile... Nice suggestion!
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Re: Alchemy Unleashed!

Postby boogis » Wed Jan 23, 2019 10:01 am

There may not be a "magic god" that keeps you from taking things too often, but there is the very real thing in life of that things that are medicinal being deadly if too much is in your body all at once. That's why you shouldn't, for instance, take acetaminophen more than ever 2-4 hours.

So sure, let's make it so that if you drink another potion in five seconds you get a permanent kidney damage wound. -50 CON.

hey. dont you read my post? (((

im telling you that intoxication this is more natural way then 1 potion at every 5 seconds, in your theory i can drink 1000 potions as long as i have 5 seconds breaks? doesnt sound very natural to me, niether smart. :) intoxication does surve the same function except you cant use potions endlessly. lets make fights even longer, yah?
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Re: Alchemy Unleashed!

Postby Hrenli » Wed Jan 23, 2019 3:20 pm

boogis wrote:i like an idea potions for professions, for example blacksmith potion, which gives you buff for bs skills and stats and debuff for the others stats and/or skills.


This will encourage alts even more. And it's the last thing we need tbh.
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Re: Alchemy Unleashed!

Postby Necroliter » Wed Jan 23, 2019 3:26 pm

I like the idea of consumable boosters (potions, snuff, etc.), maybe with somewhat harsher consequences (Intoxication injury, going away over time) and less predictable results. It will (potentially) give life to many polarized forage items, that are more-or-less rare and valuable early on, but completely useless mid-to-late game.

P.S. I`m not sure it`s worth investing into this idea unless Jorbtar can confirm they will consider it (cause, you know, canon).
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Re: Alchemy Unleashed!

Postby boogis » Wed Jan 23, 2019 5:56 pm

Hrenli wrote:
boogis wrote:i like an idea potions for professions, for example blacksmith potion, which gives you buff for bs skills and stats and debuff for the others stats and/or skills.


This will encourage alts even more. And it's the last thing we need tbh.


why it will encourage alts and why is it a problem? if it would be a problem i think then we would only have ability to create only one charachter under one ip address.
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