overtyped wrote:how hard it is to implement!
Given loftars track record: I would guess an hour. Multiply with pi to be on the safe side.
overtyped wrote:how hard it is to implement!
jorb wrote:I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that,
and I also don't think they should simply move to other trees and lose all identity.
jorb wrote:I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that, and I also don't think they should simply move to other trees and lose all identity.
jorb wrote:I think it's neat that you don't know which trees are quest givers unless you have interactions with them. I don't want to lose that, and I also don't think they should simply move to other trees and lose all identity.
Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).