Interesting proposition.
Like you said, would give incentive to continue leveling stats for crafters.
+1
Honoka wrote:Skills should not softcap items. Even from crap skilled craftsman should be able to do something. +1 for the idea. I would add this to every item, but with not linear formula that would strongly lower the final quality, when there is a big difference betwen materials Q and skill.
For example:
x-quality of product with actual system
y-skill level
product quality then= cube root of (x*x*y)
in practice- 600 skill, materials 30= item Q of 81
while with 500q materials the final product is goin to be 531Q
Potjeh wrote:Nobody remembers world 3 jewellery? Fuck no to this idea. It makes it so only one or two characters on the server craft everything, because having somebody with slightly lower stats craft it is a waste.
stya wrote:-1 sounds like a bad idea
Exp also is stupid, the gap between top factions and "regular" players in terms of exp is just insane.
jorb wrote:I agree that it'd be nice if there were incentives to keep raising your stats, at least.
jorb wrote:I agree that it'd be nice if there were incentives to keep raising your stats, at least.
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