Scents should allow delivery of justice

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scents should allow delivery of justice

Postby Granger » Fri Mar 30, 2018 4:35 pm

Aceb wrote:I can only say that this would lead to more people dying inside factions during PvP. If I correctly understand this.

Why would the additional ones die?
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Re: Scents should allow delivery of justice

Postby LostJustice » Fri Mar 30, 2018 5:02 pm

Looking at some of these suggested mechanics seems thought out in a situation to a person did this and then consequence that but not implied in actual game mechanic terms. Yeah it will prevent them from living in open cities but honestly, most of the people causing these issues to raise this topic do not live in open cities anyways. Another problem is that this system puts defenders trying to kill attackers at risk and by these mechanics they are criminals too that should be punished? Another thing is the koing aspect. In a PvP fight, I don't want someone being able to out right KO me just because I killed some dude trying to kill someone else?

These mechanics to be honest just feel like they are bringing the concept of hearth vaults back again and really doesn't affect the people already doing these actions. And the justification of a criminal is too vague because by any means, by doing any of these actions, you are considered a criminal without reason which I think really screws over some people trying to do some good in an already lawless society.
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Re: Scents should allow delivery of justice

Postby synaris » Fri Mar 30, 2018 5:13 pm

lostjustice makes a good point. if i see someone attacking one of my pals you can bet your ass that ill fill the attacker full of holes.

my issue is when people get scents unjusty. like me and my mammoth. under your proposal someone could track me down and steal from my knocked out body without technically breaking the hearthlaw? hard to support.

i support the intention behind this. but this needs a few safeguards. some finetuning. E.G. same protections afforded to affiliated people defending each other from someone elses attack. the problem with such a thing is, it all gets more and more abusable the more just you try and make it.

its very damn hard to code righteousness, justice and honor accurately. those ones and zeros just cannot replicate it properly. which is why i assume jorbtar havnt tried.
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Re: Scents should allow delivery of justice

Postby Granger » Fri Mar 30, 2018 5:36 pm

LostJustice wrote:Another problem is that this system puts defenders trying to kill attackers at risk and by these mechanics they are criminals too that should be punished?
Depends. Should the attackers commit crimes on the land of the defenders the latter could collect them and turn them against their sources. No real difference to as with nidbanes now.

Another thing is the koing aspect. In a PvP fight, I don't want someone being able to out right KO me just because I killed some dude trying to kill someone else?
From my suggestion you would not be KO'ed (neither instantly nor at all) but die on defeat - as KO would be disabled in case your opponent has a murder scent of you.

synaris wrote:lostjustice makes a good point. if i see someone attacking one of my pals you can bet your ass that ill fill the attacker full of holes.
Even when your 'pal' is the one who unjustly started the spiral of death?

my issue is when people get scents unjusty. like me and my mammoth. under your proposal someone could track me down and steal from my knocked out body without technically breaking the hearthlaw? hard to support.
That's why I suggested in your topic that this case shouldn't be counted as theft.


This is intended (as many of my topics) to bring up the issue and further discussion, feel free to point out flaws or, preferably, come up with something better.
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Re: Scents should allow delivery of justice

Postby synaris » Fri Mar 30, 2018 5:52 pm

Granger wrote:
synaris wrote:lostjustice makes a good point. if i see someone attacking one of my pals you can bet your ass that ill fill the attacker full of holes.
Even when your 'pal' is the one who unjustly started the spiral of death?


when the hell did i say that?

if my peeps wrong others then let justice be done. but we dont mess with people that dont wrong us first.
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Re: Scents should allow delivery of justice

Postby azrid » Fri Mar 30, 2018 7:11 pm

All cool ideas that are meaningless once the criminal closes its gate.
Alts and closed gates make this a waste of development time.
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Re: Scents should allow delivery of justice

Postby Astarisk » Fri Mar 30, 2018 7:59 pm

The scent system wasn't intended to be a way to distinguish between "Good" or "Evil" or justice at all (Though I don't know why they added nidbanes, it seems to be counter productive to what they had previously said). I feel like in regards to this thread, the developers thoughts on PvP needs to be read again.

viewtopic.php?f=40&t=44710

Implementing these ideas start to imply that any crime is inherently bad, no matter the reason behind it. Justice should be left to the community, rather than another system built upon it in game. There should not be a system in the game that attempts to judge whether any action an action of justice, or an action of injustice. All there should be is just an act. It should be up to the community to define what that act means, especially when the game is trying to foster growth of an even greater political scene than ever before.
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Re: Scents should allow delivery of justice

Postby Granger » Fri Mar 30, 2018 8:03 pm

Along the reasoning of the last two posts: gates and nidbanes should be removed as they hinder free PvP.
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Re: Scents should allow delivery of justice

Postby Aceb » Fri Mar 30, 2018 8:04 pm

Granger wrote:
Aceb wrote:I can only say that this would lead to more people dying inside factions during PvP. If I correctly understand this.

Why would the additional ones die?


Possessing Stench of Murder disables the KO mechanic of the target character, killing that character generates a Perspiration of Retaliation instead of another Stench of Murder



That is unless I understand something wrong way, since PvP between factions involve killing, so...? I mean, probably those chars wouldn't participate in combat until it wears off or something...?
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Re: Scents should allow delivery of justice

Postby Astarisk » Fri Mar 30, 2018 8:21 pm

Granger wrote:Along the reasoning of the last two posts: gates and nidbanes should be removed as they hinder free PvP.


I fully agree that nidbanes should be removed, as they are an odd ball in the system that we have.

As to gates, I'm not sure if you are trying to be snarky about something, but a siege system exists if you want to remove a gate yourself.

If you are referring to visitor, then I would recommend this thread:
viewtopic.php?f=39&t=48129

In that thread the dev's talk about their intent in regards to what visitor should imply.
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