10,000 tubers later

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: 10,000 tubers later

Postby MagicManICT » Sat Aug 18, 2018 9:23 am

Reyajh wrote:I don't see how it would put nubs at anymore of a disadvantage than they already are...

It's like compound interest... you end up starting to pay interest on the interest from previous months. In this case, you start accruing "debt" based on the limits of the day before, and it'd just compound as your development would be slowed enough.

Though I'll say as a new player with limited intelligence and access to the good stuff, I'm more likely to use a wide variety due to lack of having a study table yet and no consistent way of crafting or foraging the same ones repeatedly.
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Re: 10,000 tubers later

Postby Reyajh » Sat Aug 18, 2018 10:08 am

MagicManICT wrote:
Reyajh wrote:I don't see how it would put nubs at anymore of a disadvantage than they already are...

It's like compound interest...

I understand what you are saying. It's just; that is the case already, regardless... I mean, if you join with others you will have an advantage at faster growth period. That's just the way it is... If you start later, or decide to go solo, I mean, 'ideally', would be awesome if there were some way for some clever few to be able to keep up with the big groups perhaps pr bigger/unique rewards (be they curio's w/e) from the riskier "Path less traveled", but then, even then, why couldn't guys from large groups just do the same thing, so there you are again...
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Re: 10,000 tubers later

Postby Potjeh » Sat Aug 18, 2018 12:19 pm

Nubs are already at insurmountable disadvantage, so the point is moot.
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Re: 10,000 tubers later

Postby MagicManICT » Sat Aug 18, 2018 4:21 pm

Nubs, even around a group of vets helping them, are at a disadvantage. That's the nature of learning. Don't make it worse by adding in bad mechanics.
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Re: 10,000 tubers later

Postby MadNomad » Sat Aug 18, 2018 7:12 pm

Reyajh wrote:I don't see how it would put nubs at anymore of a disadvantage than they already are...


maybe they wont be as weak when compared to other players as they are now, but I dont think it will make a difference for them because their disadvantage would be significant enough in both cases, and having slower progress in general could be something they simply don't want to happen.

so yeah, I pretty much meant this:
MagicManICT wrote:you end up starting to pay interest on the interest from previous months.
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Re: 10,000 tubers later

Postby ctopolon4 » Sat Aug 18, 2018 9:57 pm

make it both:
curio satiation (like food) to prevent using only best curios / slow down alts feeded by shit
study achievement = 100 times = 101% value if u craft\found this curio again
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Re: 10,000 tubers later

Postby Reyajh » Sun Aug 19, 2018 4:08 am

If I owe you a million dollars and I make $10.00 an hour and you want to start throwing interest upon interest, then let me reiterate, the point is moot. Balance is always an issue. I don't know enough about the mechanics of the whole curio system in it's current state and all, to say really, one way or the other. However, in principle, I like the idea of adding spice to the curio system. Sort of games within games are always a big plus in my book when it comes to video games. In fact, the more you make it a sort of game within the game, I think the bigger the payout you will receive.
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Re: 10,000 tubers later

Postby Luanes » Sun Aug 19, 2018 6:54 am

I'm thinking about something more like this:

Let's assume that each curio has a "time" to be mastered. For every curio that YOU have mastered, all your CRAFTED curios would have a small bonus.

Bonus suggestion: 0,5% Total LP or decrease the time to finish the study by : 1/ 1 + ( N * 0,05 ).
N = Number of curios mastered.

Why I think this is a good approach?

1º There will be always better curios and it will be hard to balance. So it can give a bonus to the "best" curios in the game if you study others curios too, including the bad ones.
2º People would trade more curios, since they would be just looking for new curios to master, heating the market :D
3º I guess that only YOUR crafted curio should receive the bonus, because it will be less incentive for alting. If your main character is the one who study a lot, he should craft the best curios( at least). So the bonus is not for every curio from everywhere or anyone. It will be only for curios that HE crafted.
4º Just one more note: If I mastered 50 curios, my crafted curio will receive the bonus and, if I give it to someone or trade, the others will receive the bonus too. So people can even be "specialist" on selling bad curios with a good bonus, wich may be worth more than crafting yourself.


Tl;Dr;

For each curio mastered, your crafted curios receive a small bonus: Inscreased LP value or Decreased study time.
Time frame suggestion: 15 - 20 non stop study ( 360 - 480 hours )

Extra: Foraging Curios could double bonus :)
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Re: 10,000 tubers later

Postby viznew » Sun Aug 19, 2018 6:11 pm

instead of all the boost or what ever what if at 100,000 tubers get tuber hat, then at 500,000 the golden tuber does nothing cant be stolen but can be distroyed if in way with vandal but can always just take from hf again its linked to accounts can ne placed and taken from hf (one at a time) an achievement basicly
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Re: 10,000 tubers later

Postby ctopolon4 » Wed Aug 22, 2018 12:22 am

permanent LP gain after 100 same studied curios
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