Headchef wrote:Bad idea because completely removes very important aspect from realm - being able to get xp to deepen well.
Water should be hard to get high q from.
If you implement this mechanic, sure there will be a difference in result of distilled water or whatever but still everyone will get very easy access to five-folds of quality of what they have now. Bad.
Have to agree, mostly. A dug deeper well as a valuable resource that can be improved infinitely at a cost
![Trollface ¦]](./images/smilies/troll.gif)
is a good thing. I kind of liked Salem approach of player-built quality in contrast to natural quality. A well placed on a naturally good spot and dug deeper merges the two ways of acquiring quality.
I also like the idea of upgrading water q by distillation or filtering, but this has to be severely limited and be considered a low-tier alternative to digging deeper AND it must be significantly less efficient if input water comes from a dug deeper well. It was fun to blow up a house in early Salem if one abused pressure cookers too much. But that would require adding stability factor to water (which would be already bad in case of water from upgraded wells). Not sure if there is space for this kind of alchemy in H&H.
Also, I do not think distilled water is actually good for plants, for animals (chicken, rabbits) or for cooking. It might be good for some branches of industry.
Alternatively we may get a new wound (
Dysentery) if ingested water (directly or as a part of a recipe) was not boiled or filtered at some point of the production.