loftar wrote:Mystic is supposed to be hard, though. Whether it's "worth" it is subjective -- I don't mind that it's not for everyone. Credos shouldn't necessarily be.
There's nothing wrong with it being hard, like "killing a troll" or "taming a wild boar" or "commune with this tree on the other side of the world".
But getting given a quest which the core requirement is "Wait up to 2 or 3 weeks depending on when you last got this experience event to get the event again to complete this quest" isn't hard, its just stupid. There is nothing hard about that as a requirement with how easy it is to find the resources, the "hard" bit is not hitting "abandon quest" for 2 or 3 weeks.
Like suggested on the first page, those quests don't even need to be removed to make them better, changing it to see the resource or to have to harvest from one would at least make the quest somewhat manageable. But right now all resource event quests are is "wait for an invisible clock to tick over that you have no way of seeing so you can complete the quest by walking to the same resource every day".
vatas wrote:loftar wrote:Mystic is supposed to be hard, though. Whether it's "worth" it is subjective -- I don't mind that it's not for everyone. Credos shouldn't necessarily be.
Credo being hard is not is not a bad thing when done
right. For what I've understood, people are complaining about being at the mercy of
RNG.
This is exactly it, a quest being hard can still be fun, something resource events just aren't.