Let us hearth out of dungeons when KO'd

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Let us hearth out of dungeons when KO'd

Postby AntiBlitz » Fri May 11, 2018 3:01 pm

disagree, need dungeons to be spoopy, if they arent, then they lose some of their value.
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Re: Let us hearth out of dungeons when KO'd

Postby blank » Fri May 11, 2018 7:04 pm

Amanda44 wrote:
kris_hole wrote:But you can always log out and then respawn at your hearth.


No, you can't, you don't get the option to respawn at your h/f ... at least I never have, I just spawned straight back in on the same spot.

The thing is ... you can log out to avoid death, problem being you can't log back in unless someone clears the dungeon, or at the least can clear the bats around you, which if you were ko'd in the middle of a swarm of respawning bats is unlikely. You can't always run and draw them out a bit as when there are a huge number surrounding you, you get stuck and can't move, it's even worse if you get trapped against a cliff, which happened to me, twice, as you can't fight either. I was lucky in that I did have someone there who could clear me a path out at least, but some of those rooms are lethal!

I kinda feel the options of death or not being able to play, if you value your char, is a bit much ... sort of like when concussion was first introduced and a bad knock meant no play for a week until you could heal properly. You should imo, at least have the option to escape, when ko'd, and abandon the dungeon.



actually you can.. in the bat caves if you end up getting stuck in a wall you can log out and it will say you can travel to hf when logging back in..
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Re: Let us hearth out of dungeons when KO'd

Postby Amanda44 » Fri May 11, 2018 7:58 pm

blank wrote:
actually you can.. in the bat caves if you end up getting stuck in a wall .....


Is that something that has been added since Jorb rescued these guys?

viewtopic.php?f=47&t=61114#p777759

It's good to know if you get stuck in a wall due to a bug you won't die then. :)
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Re: Let us hearth out of dungeons when KO'd

Postby blank » Fri May 11, 2018 8:30 pm

Amanda44 wrote:
blank wrote:
actually you can.. in the bat caves if you end up getting stuck in a wall .....


Is that something that has been added since Jorb rescued these guys?

viewtopic.php?f=47&t=61114#p777759

It's good to know if you get stuck in a wall due to a bug you won't die then. :)


Ever since bat caves came out i was able to walk through walls in some spots (to the black floor) and i could never go back so i just log out and when i log back in its says something about not being able to log back in where i was at so it pushes me to HF.
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Re: Let us hearth out of dungeons when KO'd

Postby Zbyx » Sat May 12, 2018 6:16 pm

i think this topic could be called " make some dungeons possible to farm solo"
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Re: Let us hearth out of dungeons when KO'd

Postby jordancoles » Mon May 14, 2018 10:04 pm

If I can be KO'd by a player and port then home, why should dungeons be riskier than what should be the riskiest situation possible, pvp?
Being KO'd over and over again and being unable to do anything about it until you die is definitely a 10/10 intended mechanic /s

I think once you are ko'd you should ofc be able to escape, you have injuries it's not like you got of scot free
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