I think there are better ways to make crafting more in depth with new credos, skills, special crafting stations.


azrid wrote:This seems like another quality system slapped on to the current quality. You say it doesn't affect quality but if certain elements affect the usefulness of the resource it actually does affect the quality of the resource![]()
I think there are better ways to make crafting more in depth with new credos, skills, special crafting stations.
overtyped wrote:Salem sucked, bad idea, bad you.
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