Stat curve shouldnt be changed

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stat curve shouldnt be changed

Postby azrid » Mon May 21, 2018 8:20 pm

I play the game. Simply correcting your error of thinking nobody but vets do dungeons and educating you on how dungeons are actually fairly easy to complete.
World 9 caps were horrible due to how small they were. If you think that world should conclude stat caps you are misguided.
Developing the game towards less botting is a good thing but I guess you wan't full automation. There are plenty of cookie clicker games out there for you to enjoy.

LadyGoo wrote:You are super naive to assume that the amounts of RL trade this world are far greater than in any other one.

I think you misunderstood me. I was not pointing out the differences of the amounts of stuff being sold for real life cash between this and previous worlds.
A game where regular players are selling money/resources for real life cash is a game with inflation. Do you think governments printing out endless money is a good thing too?
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Re: Stat curve shouldnt be changed

Postby Granger » Mon May 21, 2018 10:05 pm

LadyGoo wrote:The problem with the nerf-nerfy guys is that they do not try to think about the context and consequences. They claim that it is the players that should change their habits and all of sudden become nice, caring, helpful without any mechanics changes. Everyone wants to progress, grow, and be in control of their own development.
The problem seems more to be with you, stopping at nothing to keep the status quo as it benefits you.

Think of a catch-up mechanic.
Several have been suggested. The ones that boil down to limiting the size of the numbers on the server have been argued against by you and your kin, the ones that keep endless growth don't work when it comes to PvE as it makes balancing impossible.

Stop being a nazi, communist, socialist, libral or whatever ideologists
I suggest you make your arguments not ad hominem to get constructive, behaving like an asshole dosn't help.

that try to equalize everyone on the expense of stronger
The options to push numbers (cha, sybmel, spirals) are out of hand. The only solution to this will be on the expense of the stronger - the current ways to powerlevel need to be nerfed, big.

rather than educating and giving the tools to the weaks.
Your bots for everyone, or how do you envision this to happen?
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Re: Stat curve shouldnt be changed

Postby overtyped » Tue May 22, 2018 12:21 am

@granger, I do think feasting and tables need a massive nerf, and have made threads about it. This thread supposed to be about the stat curve not all this other stuff :(
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Re: Stat curve shouldnt be changed

Postby LadyGoo » Tue May 22, 2018 1:18 am

Granger wrote:seems more to be with you, stopping at nothing to keep the status quo as it benefits you.
Don't be absurd. If anyone, it would be me benefiting from the caps. In W6 I probably gave out like 5 fighter characters to people. In W9 several fighting characters, some were given to me by free by some random folk that decided to quit the game when they reached the cap in all stats.

Several have been suggested. The ones that boil down to limiting the size of the numbers on the server have been argued against by you and your kin, the ones that keep endless growth don't work when it comes to PvE as it makes balancing impossible.
Maybe, it is because the caps do not work? And who exactly is my kin?

I suggest you make your arguments not ad hominem to get constructive, behaving like an asshole dosn't help.
Haha, I did. You guys just do not understand how your suggestions look. You ignore any arguements and provide no sophisticated solutions. Sorry, it is hard to take something like that serious when you do not put any efforts into it. Try to answer to his questions with something more solid than "oooh, but 330 is not representative. Let's break the game again, without thinking how it would work!" viewtopic.php?f=48&t=58414&start=30#p778937

The options to push numbers (cha, sybmel, spirals) are out of hand. The only solution to this will be on the expense of the stronger - the current ways to powerlevel need to be nerfed, big.
Just because of what... your wish? I still see no arguments on your pro-nostats lobby on how it would be different to what we had in W9.

Your bots for everyone, or how do you envision this to happen?
Darling, it is already happening. :D Mining bots eliminated, transport bots are dead, destroyer/chopper bots are also dealt with, leveling bots are dead, crafting bot are now also dead! Revolution has started.
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Re: Stat curve shouldnt be changed

Postby Granger » Tue May 22, 2018 12:56 pm

LadyGoo wrote:
Granger wrote:seems more to be with you, stopping at nothing to keep the status quo as it benefits you.
Don't be absurd. If anyone, it would be me benefiting from the caps. In W6 I probably gave out like 5 fighter characters to people. In W9 several fighting characters, some were given to me by free by some random folk that decided to quit the game when they reached the cap in all stats.
Your argument fails with a cap that can't be reached: A Plea for Decay (Character).

Several have been suggested. The ones that boil down to limiting the size of the numbers on the server have been argued against by you and your kin, the ones that keep endless growth don't work when it comes to PvE as it makes balancing impossible.
Maybe, it is because the caps do not work?
Caps have been tried exactly once, in exactly one way (hardcap) while the rest of the mechanics allowed uncapped stat gains. Along your argument we must remove combat and not try anything even remotely resembling it as every combat system so far failed in some way or another (at least according to the comments here on the forum from the usual PvP loving suspects). I call bullshit on your stance.
And who exactly is my kin?
Here is a shortlist (and also a nice collection of lacking reading comprehension) from the same topic:
skltnk wrote:
pheonix wrote: All you want is to punish.

Aceb wrote:It would more punish.

LadyV wrote:punishes

Aceb wrote:double punishes

LadyGoo wrote:punishing mechanics

Ouch!

So to sum this up word "punish" was the main and only argument AGAINST character decay mechanics.


LadyGoo wrote:
Granger wrote:
LadyGoo wrote:Stop being a nazi, communist, socialist, libral or whatever ideologists
I suggest you make your arguments not ad hominem to get constructive, behaving like an asshole dosn't help.
Haha, I did.
Trying to set a new world record for being full of shit, are you?

The options to push numbers (cha, sybmel, spirals) are out of hand. The only solution to this will be on the expense of the stronger - the current ways to powerlevel need to be nerfed, big.
Just because of what... your wish? I still see no arguments on your pro-nostats lobby on how it would be different to what we had in W9.
You seem to be a clearcut case of this. Should you declare yourself free of this: try to read suggestions made by others fully (and preferably think about them prior to commenting on the suggestion, not the person making it) instead of the performance you put up some posts above.
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Re: Stat curve shouldnt be changed

Postby MagicManICT » Tue May 22, 2018 1:04 pm

overtyped wrote:@granger, I do think feasting and tables need a massive nerf, and have made threads about it. This thread supposed to be about the stat curve not all this other stuff :(


I'll say to you the same thing I said the coles in another thread: not really any point on arguing this until that gets fixed. Since B relies on the performance of A, you cannot reliably judge the performance of B while A doesn't function properly. If you do try to fix B, then the fix will most likely be wrong, especially once you turn your attention to A.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Stat curve shouldnt be changed

Postby LadyGoo » Tue May 22, 2018 2:41 pm

Granger wrote:Your argument fails with a cap that can't be reached: A Plea for Decay (Character).
It's a boring and stupid idea. A lot of people explained why. It is a suggestion similar to your "make it require subs to play the game. 1 sub per 1 character!" (not fun). Also, the devs do not want this shit either.

Caps have been tried exactly once, in exactly one way (hardcap) while the rest of the mechanics allowed uncapped stat gains. Along your argument we must remove combat and not try anything even remotely resembling it as every combat system so far failed in some way or another (at least according to the comments here on the forum from the usual PvP loving suspects). I call bullshit on your stance.
Erm, what? I thought you bullshit everywhere you go. Am I getting something special? There is no evidence that they will work in the long term and other blah-blah. You may read my past posts for my reasoning, you love doing so it seems. :D

pheonix wrote: All you want is to punish.

Aceb wrote:It would more punish.

LadyV wrote:punishes

Aceb wrote:double punishes

LadyGoo wrote:punishing mechanics
Erm, so it is basically anyone who says the word "Punish"? Also, why is there 2 Acebs and why didn't you ban the second one?


Trying to set a new world record for being full of shit, are you?
Well, you are a great supplier of bullshit for me, I give you that.

You seem to be a clearcut case of. Should you declare yourself free of this: try to read suggestions made by others fully (and preferably think about them prior to commenting on the suggestion, not the person making it) instead of the performance you put up some posts above.
Honestly, when I see a topic created by certain people, I just skip them. It's always going to be something really dull. It's enough to read 2 topics created by 1 guy to actually tell whether he is a nab or a...your kind.
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Re: Stat curve shouldnt be changed

Postby DDDsDD999 » Tue May 22, 2018 5:14 pm

LadyGoo wrote:Honestly, when I see a topic created by certain people, I just skip them.

This tbh. Shubla is the autistic savant of c&I shitposting, and half the time I can't even tell if he's trolling.

I wish I could choose to have threads posted by people I have ignored also not show up, like posts.
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Re: Stat curve shouldnt be changed

Postby Aceb » Tue May 22, 2018 6:27 pm

Me? A kin of LadyGoo? Are You nuts?

I know I'm a chicken legion and I must be cited more than once, but all means, You know shit Sherlock. Middle finger on runestone goes to You.
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Stupid decay mechanic for character is like using a carrot rod against donkey, with exception that You won't let the donkey touch it. Not to say, that, it's not mentally health to know that You not only lose because You stopped walking, but You're also being pushed by magical Granger hand back, just because He thinks a decay will change something against big guys or LadyGoo special forces.

If I stop playing because X happens and I come back to see that people once I know are titans now and I am reduced to half or more of what I was will just simply prompt me to join the "new world" guys it also can mean I lost my base, I lost my almost entire progress. There's enough of lost as it is if You stop.
If I could close the gap of what I lost simply in one day, then what's the point, just waste of time? The problem isn't lying that stats are endless, it is just that it is hard to catch (not impossible, but hard).

It's better to either make progression logarithmically decrease (midgame being fastest point in game to increase in all matters, slowing down greatly in endgame), so if the world is going to be a longer one, new players / vet can still come back in game and somewhat catch up to players from very beginning, but by catching up I don't mean they deserve to be in same position as longtime character, but catch so close enough that they can make the difference in some way or another, instead of being laughed in the face.

I quick ways of I can think of is:
1. To make armor and weapons making a huge difference instead of stats, where 1k or 2k in stats just give some small % that is meaningless for solo player, but becomes something to be aware of in group.
2. Nerf greatly symbel and increase / rework a bit FEP so it is a much harder to gain stats
3. Give a % bonus based on best character in the world for new players / players very far behind

Decay in any game, that touches player directly and is a MMO, is very hostile approach against a player. You want people to play the game right?
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Re: Stat curve shouldnt be changed

Postby azrid » Tue May 22, 2018 10:31 pm

I suggest you stop chimping out about 330 stat cap that we had for a brief time. No one is going to argue for 330 cap.
You try to portray anyone who wants some reasonable limit as a person who wants removal of stat grind completely. Its very dishonest.
Only people that are going to go into insane stats even once fep and hunger boosts get fixed are botters, real money food buyers or people that do both on top of grind.
I want people to be able to die. With high enough caps your industry will still be useful getting back in the game. Both low caps and current state of the game are similar in the way that you can boost a character up very fast.
Caps and fixed progression speed can still satiate the need to grind for people without making it the only reason to play after numbers go wild.
Why make a system where bad behavior is promoted.

I got a question for you LadyGoo are you going to bot next world? Would explain a lot of this outrage.
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