jorb wrote:Taking any and all suggestions for improvements.
loftar wrote:I would suspect, however, that this is only a problem because tree regrowth was added in the middle of a well-developed world with many roads going through areas that are particularly suitable for tree regrowth. I would expect this to be a far lesser problem once the tree situation stabilizes a bit, or in a new world, so I'm not sure it's a problem that needs a long-term solution.
LostJustice wrote:loftar wrote:I would suspect, however, that this is only a problem because tree regrowth was added in the middle of a well-developed world with many roads going through areas that are particularly suitable for tree regrowth. I would expect this to be a far lesser problem once the tree situation stabilizes a bit, or in a new world, so I'm not sure it's a problem that needs a long-term solution.
Does this imply there are grid limits or entire map limits on amount of trees to naturally respawn? Or that they check the area around them before they respawn on tick?
Jalpha wrote:I believe in my interpretation of things.
loftar wrote:I would suspect, however, that this is only a problem because tree regrowth was added in the middle of a well-developed world with many roads going through areas that are particularly suitable for tree regrowth. I would expect this to be a far lesser problem once the tree situation stabilizes a bit, or in a new world, so I'm not sure it's a problem that needs a long-term solution.
Granger wrote:LostJustice wrote:loftar wrote:I would suspect, however, that this is only a problem because tree regrowth was added in the middle of a well-developed world with many roads going through areas that are particularly suitable for tree regrowth. I would expect this to be a far lesser problem once the tree situation stabilizes a bit, or in a new world, so I'm not sure it's a problem that needs a long-term solution.
Does this imply there are grid limits or entire map limits on amount of trees to naturally respawn? Or that they check the area around them before they respawn on tick?
I think he's implying that it would be a stupid idea to build a road through a forrest and expect it to stay tree-free, next world.
I can follow that kind of reasoning.
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