Granger wrote:This is stat decay when viewed from the other side: the longer you play the less meaningful your past actions get as the stuff that can be taken from the world now is way better than what you could back then. To quote yourself (slightly adapted to the different approach) from here:overtyped wrote:Quality revitalization is a bad mechanic, it punishes players for playing the game.
you are correct, it's 100% the same as decay, except it's not a punishment it's a reward. Don't confuse the two.
any kind of Quality be it crafted or foraged rising in itself is decay, but it's also a reward not a punishment This just stops foragables from being obsolete.