Lets make curio's great again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Lets make curio's great again

Postby overtyped » Sat May 26, 2018 2:26 pm

Granger wrote:This is stat decay when viewed from the other side: the longer you play the less meaningful your past actions get as the stuff that can be taken from the world now is way better than what you could back then. To quote yourself (slightly adapted to the different approach) from here:
overtyped wrote:Quality revitalization is a bad mechanic, it punishes players for playing the game.

you are correct, it's 100% the same as decay, except it's not a punishment it's a reward. Don't confuse the two.
any kind of Quality be it crafted or foraged rising in itself is decay, but it's also a reward not a punishment This just stops foragables from being obsolete.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Lets make curio's great again

Postby Granger » Sat May 26, 2018 2:42 pm

Yes, as a single-trick pony (should the devs decide to keep the eternal growth) it might well work for foragbles, though I guess it would make the problems with the current approach worse in the long run.
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Re: Lets make curio's great again

Postby Robben_DuMarsch » Sat May 26, 2018 5:40 pm

They could scale starting attributes/skills and FEP/LP gain identically, therefore implementing something identical to decay, but the numbers always go up for everything ;P
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Re: Lets make curio's great again

Postby MagicManICT » Sat May 26, 2018 6:09 pm

overtyped wrote:Increase the Quality of foragable curios found in the world by 0.25% per day to keep up with crafteds.


Crafted should always trump random forage. Technology progresses and improves everyone's life. Nature is still just nature.
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Re: Lets make curio's great again

Postby overtyped » Sat May 26, 2018 6:36 pm

MagicManICT wrote:
overtyped wrote:Increase the Quality of foragable curios found in the world by 0.25% per day to keep up with crafteds.


Crafted should always trump random forage. Technology progresses and improves everyone's life. Nature is still just nature.

You fool, don't you read wuxia novels? cultivators are always looking for precious herbs, the stuff they make is inferior, and considering the food in haven gives attributes, by right they should be called spirit medicines.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Lets make curio's great again

Postby Aceb » Sat May 26, 2018 6:54 pm

Yeah that sort of increasment could be cool but not too much. Forage curio shouldn't get suddenly too strong, but certainly, a bit better overtime.
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Re: Lets make curio's great again

Postby MagicManICT » Sat May 26, 2018 8:04 pm

overtyped wrote:You fool, don't you read wuxia novels? cultivators are always looking for precious herbs, the stuff they make is inferior, and considering the food in haven gives attributes, by right they should be called spirit medicines.


Work foraged herbs like pepper, then. It's not so much the quality, but a small percentage boost to something about a food.

Modern foragers do it because what they forage is rare AND cannot be cultivated.
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Re: Lets make curio's great again

Postby azrid » Sat May 26, 2018 8:14 pm

Things that you can only forage should simply get more useful recipes. Will improve trade immensely.
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