Game is too easy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Game is too easy

Postby waga » Sat May 26, 2018 5:03 pm

AntiBlitz wrote:yes! crush everything, bring it on. I want the boars back from world 7 that stomped your guts out on the sandy shores because they could reach you in the shallows after they knocked you out lol. Add a chance for the felled tree to fall the wrong way due to poor carpentry and squish the feeble players. World events, a blood moon, creates some alpha wolf that roams the lands eating poor hearthlings in packs. Moar death! blood for the blood god!

Bring back blood, hearthlings must leak like in legacy. Stain the lands red! When do we get the cave trolls that abduct you and drag you back into their lairs?

obviously some of this is an exaggeration, but the gist of it is simple, game needs to be harsh like it was before, i think it creates a certain charm to be brutally punished


and people will complain how game is too hard , and how death too punishing ...
the changes were made for a reason , people were crying on this same forum
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Re: Game is too easy

Postby Terry6390 » Sat May 26, 2018 5:10 pm

AntiBlitz wrote:yes! crush everything, bring it on. I want the boars back from world 7 that stomped your guts out on the sandy shores because they could reach you in the shallows after they knocked you out lol. Add a chance for the felled tree to fall the wrong way due to poor carpentry and squish the feeble players. World events, a blood moon, creates some alpha wolf that roams the lands eating poor hearthlings in packs. Moar death! blood for the blood god!

Bring back blood, hearthlings must leak like in legacy. Stain the lands red! When do we get the cave trolls that abduct you and drag you back into their lairs?

obviously some of this is an exaggeration, but the gist of it is simple, game needs to be harsh like it was before, i think it creates a certain charm to be brutally punished
Sounds amazing.
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Re: Game is too easy

Postby azrid » Sat May 26, 2018 5:19 pm

I bet this is why wolves have been in the works for so long.
They are being made into an actual threat.
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Re: Game is too easy

Postby Aceb » Sat May 26, 2018 7:01 pm

✧ wrote:I'm not afraid of starving. It's ... well, relatively easy to not starve.

that's cute. I don't ever remember when I was starving in haven. In legacy maybe I had times when I was low, but it wasn't impossible. but obviously, food did not come itself to my mouth.

I'm not afraid of getting killed by wild animals. They will just KO me.

Quite. And here I supply new people on gauzes and stuff because they get K.Oed twice or three times by a bear and they are close to dying. True those are not so developed characters, but ain't pro, ain't that easy. Also, You would be surprised how many noobs are being smashed by animals (especially adders) before amber / purus pasta usage.

The only thing I'm really particularly afraid of are other hearthings (this is fine/good, no change necessary here imo.)

Well, once wildlife stops being a problem, other humanoids being to be more and more of a problem.

And resources necessary for building anything are too easy to get.

I vote for trees to be only inside dungeons, empty lands, empty wastelands... The Cult of Níðhöggr would be happy.

Just existing in the world is .... not very hard to do. It should be more challenging. Starvation should always be just around the corner if one finds oneself in a bad situation. Enough food to stay at normal function should be more of a sacrifice to give to someone hungry.

Yeah because world should be one big laggy thundra, with anything else, but death at each step. For real, eating is a core mechanic and You're like "it's not challenging to survive from lack of food". Really?

ETA: Of course in a sandbox game there are limitless interesting, fun things to do; that's not the part I'm discussing here but I do want to acknowledge that part. There are plenty of things in-game that aren't too easy, imo, but the things I mentioned in this post I feel are too easy.

You clearly try to find some hardship but I'm afraid, You're doing it in wrong place.
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Re: Game is too easy

Postby » Sun May 27, 2018 3:25 am

Also: it's way too fast to recover from serious wounds with good medicine.
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Re: Game is too easy

Postby overtyped » Sun May 27, 2018 4:47 am

✧ wrote:Also: it's way too fast to recover from serious wounds with good medicine.

Tell that to someone with 10k hp and a 5k wound.
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Re: Game is too easy

Postby azrid » Sun May 27, 2018 10:14 am

overtyped wrote:
✧ wrote:Also: it's way too fast to recover from serious wounds with good medicine.

Tell that to someone with 10k hp and a 5k wound.

Maybe game needs more endgame medical options like material extensive/kingdom exclusive hospital building and beds.
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Re: Game is too easy

Postby Aceb » Sun May 27, 2018 11:35 am

✧ wrote:Also: it's way too fast to recover from serious wounds with good medicine.


You have no idea how long people can heal coaler cough or how many small wounds can stick up to one person unless they are given proper treatment or stock up way before hand, which is not about "fast recover" but about being prepared.
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Re: Game is too easy

Postby iamahh » Sun May 27, 2018 12:07 pm

OP try out Salem for a couple months, then you may appreciate Haven's more relaxed gameplay...

the game you all want already exists in all it's madness and disease...

go have your "fun" over there and stop trying to make every game the same shit
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Re: Game is too easy

Postby Amanda44 » Sun May 27, 2018 12:51 pm

Things seem easier the further you progress in the game, ofc, but this isn't the case as a beginner, if everything becomes too much of a challenge more new players will quit at the start. I think haven has so much more going for it in other areas that making it too hard will also just drive away the players that stick around all world because they enjoy the other aspects and more relaxed game style.

Wounds are more tiresome than lethal but again, at the start when you don't have the mats to treat them they have quite an impact with the loss of stats and the risk of worsening. Ppl have died from the adder bites.

The game needs more challenges for end game rather than making life at the start too difficult. Dungeons are a good start, some of the bat ones are still pretty hard and even though the next one is supposed to be easier to allow lower tier players to have some fun and challenges, I daresay the following one will be tougher again than bats. :)
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