Riou1231 wrote:Rformula wrote:Riou1231 wrote:I don't want to offend but this is just plain stupid. How do credos in any way not affect balance much? Let's take a few examples. Gardener lets you plant bluebells, which were once rare forageables, allowing you to raise their quality and easily mass produce them. Strider gives you various movement buffs that you need in PvP unless you want to get slaughtered.
Already stores are selling buffs for character growth. Quality buffs are smaller than this, and everyone can get the same credos if they invest the time. Obviously, many quests of credos should be more expensive. I do not think that my opinion is excessive at present.
You can't compare the character growth buffs you get from being verified/subscribed to credos because the two of them are completely different. The former is only obtained through paying, while the latter can only be obtained through investing time into it in-game. Allowing people to purchase an advantage that was once unobtainable through paying, would wreck the balance. Suddenly it's going to be mandatory to buy credos, and the original purpose of having implemented credos in the first place would be null.
Credos were always meant to take time and effort to complete. Either you put in the time to complete more and more quests, or you kill off your character so you can start fresh with the base amount of quests needed. Credos were never meant to be bought and this is still a horrible idea.
Everything was always necessary for a large group. They can also more easily find items and quest giver locations for the credos quest, and only a few players who have acquired credos can take on the important tasks in the group, whether it be honorable or burdensome to them. Hermit needs much more time and hard to get credos. This makes the gap between the light players and the hard players. Of course it is not bad in light of account differences. I think the act of killing a character to acquire a Credo is negative too.