Sell Credos in store

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Sell Credos in store

Postby Rformula » Wed May 30, 2018 4:38 am

Riou1231 wrote:
Rformula wrote:
Riou1231 wrote:I don't want to offend but this is just plain stupid. How do credos in any way not affect balance much? Let's take a few examples. Gardener lets you plant bluebells, which were once rare forageables, allowing you to raise their quality and easily mass produce them. Strider gives you various movement buffs that you need in PvP unless you want to get slaughtered.


Already stores are selling buffs for character growth. Quality buffs are smaller than this, and everyone can get the same credos if they invest the time. Obviously, many quests of credos should be more expensive. I do not think that my opinion is excessive at present.


You can't compare the character growth buffs you get from being verified/subscribed to credos because the two of them are completely different. The former is only obtained through paying, while the latter can only be obtained through investing time into it in-game. Allowing people to purchase an advantage that was once unobtainable through paying, would wreck the balance. Suddenly it's going to be mandatory to buy credos, and the original purpose of having implemented credos in the first place would be null.

Credos were always meant to take time and effort to complete. Either you put in the time to complete more and more quests, or you kill off your character so you can start fresh with the base amount of quests needed. Credos were never meant to be bought and this is still a horrible idea.


Everything was always necessary for a large group. They can also more easily find items and quest giver locations for the credos quest, and only a few players who have acquired credos can take on the important tasks in the group, whether it be honorable or burdensome to them. Hermit needs much more time and hard to get credos. This makes the gap between the light players and the hard players. Of course it is not bad in light of account differences. I think the act of killing a character to acquire a Credo is negative too.
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Re: Sell Credos in store

Postby ctopolon3 » Wed May 30, 2018 6:33 am

tyrtix wrote:sells credo hats in store...just cosmetic.

+1
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Re: Sell Credos in store

Postby Riou1231 » Wed May 30, 2018 6:58 am

Rformula wrote:Everything was always necessary for a large group. They can also more easily find items and quest giver locations for the credos quest, and only a few players who have acquired credos can take on the important tasks in the group, whether it be honorable or burdensome to them. Hermit needs much more time and hard to get credos. This makes the gap between the light players and the hard players. Of course it is not bad in light of account differences. I think the act of killing a character to acquire a Credo is negative too.


Why did this comparison of large groups and hermits suddenly become relevant to the discussion? It's only natural that large groups/villages have an advantage compared to hermits, because they are multiple players that are able to do much more among themselves rather than the solitary hermit. Of course there will be a gap between hardcore and casual players. If there were no gap between them, then what would be the point in being a hardcore player anyway? Sure, it might be because they enjoy the game, but often times it's because they want to be considered among the best in the game. This is true for practically every other MMO. There will always be a gap between hardcore and casual players, this is not something that needs fixing because it will always be there regardless.

Either way, I'm still not sure how that's relevant to what I said from before. On the topic of being able to kill your character to reset your credo quests, yes, I agree that's a stupid mechanic that shouldn't exist.
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Re: Sell Credos in store

Postby Rformula » Wed May 30, 2018 8:20 am

Riou1231 wrote:Why did this comparison of large groups and hermits suddenly become relevant to the discussion? It's only natural that large groups/villages have an advantage compared to hermits, because they are multiple players that are able to do much more among themselves rather than the solitary hermit. Of course there will be a gap between hardcore and casual players. If there were no gap between them, then what would be the point in being a hardcore player anyway? Sure, it might be because they enjoy the game, but often times it's because they want to be considered among the best in the game. This is true for practically every other MMO. There will always be a gap between hardcore and casual players, this is not something that needs fixing because it will always be there regardless.

Either way, I'm still not sure how that's relevant to what I said from before. On the topic of being able to kill your character to reset your credo quests, yes, I agree that's a stupid mechanic that shouldn't exist.

I told that example because the people who are mandatory to buy credos are large groups that should be faster and better than anyone else. I was speaking with the idea for more diverse types of players would like to enjoy the content. Thank you for your in-depth comments on my opinion.
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Re: Sell Credos in store

Postby shubla » Wed May 30, 2018 8:29 am

Also start selling LP boosters and buffs to stats.
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Re: Sell Credos in store

Postby synaris » Wed May 30, 2018 5:21 pm

im already disgusted with the pay to win aspect of this game. fuck this suggestion. -10,000
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Re: Sell Credos in store

Postby shubla » Wed May 30, 2018 9:09 pm

synaris wrote:im already disgusted with the pay to win aspect of this game. fuck this suggestion. -10,000

I dont think that HnH is pay to win. Many mmo games offer a subscription and a free "trial" version with some limitations.
Sure you gain some advantage by paying a small sum monthly, but by paying more than that, you dont gain any further advantage.
Of course one could just buy good characters and such, and then kill all the noobs. But that is really not the games fault, but an inevitable consequence caused by the MMO with characters bound to accounts that you can "level up".

I think pay2win game would be more like that you could buy some OP in-game items for real money, the more you spend = the better you perform in the game or such. Like in LOTRO, you could buy some very nice potions with real money, they weren't really op, but good enough compared to the normal ones that people complained a lot when somebody used them in pvp.
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Re: Sell Credos in store

Postby RedKGB » Wed May 30, 2018 10:00 pm

Charge 1 million dollars for each one. That way they never will sale, and if by some chance one does sale, award it to the buyer, and after 48 hrs wipe the server. Then take them down, you will have enough money to keep developing the game.
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