Amanda44 wrote:@ LostJustice .. hey, thanks for that simple explanation.![]()
Can you also explain why 'rose' gold is orange?![]()
I was trying to figure that out myself tbh XD
Amanda44 wrote:@ LostJustice .. hey, thanks for that simple explanation.![]()
Can you also explain why 'rose' gold is orange?![]()
synaris wrote:waga wrote:Why exactly do you feel entitled to call someone stupid when you don't understand yourself ?
I'm in a good mood , read the patch note and Jorb comment page 4 or 5 ..
*sigh*
i said that i didnt understand why people needed more fields. i didnt see any posts on page 4 explaining it til now.
now stop twisting my words.
synaris wrote:waga wrote:Why exactly do you feel entitled to call someone stupid when you don't understand yourself ?
I'm in a good mood , read the patch note and Jorb comment page 4 or 5 ..
*sigh*
i said that i didnt understand why people needed more fields. i didnt see any posts on page 4 explaining it til now.
now stop twisting my words.
Ardennesss wrote:As long as there is randomness to crop quality that can be overcome with rolling the dice more times, people are going to bot it.
waga wrote:synaris wrote:waga wrote:Why exactly do you feel entitled to call someone stupid when you don't understand yourself ?
I'm in a good mood , read the patch note and Jorb comment page 4 or 5 ..
*sigh*
i said that i didnt understand why people needed more fields. i didnt see any posts on page 4 explaining it til now.
now stop twisting my words.
Don't be rude to strangers about their own inability when you show yourself serious lack of understanding.
Ardennesss wrote:I don't see how else you can eliminate the botting issue besides removing the need TO bot. A reversion to the legacy crop mechanics combined with this new timer buffer would accomplish that however, there would be no benefit to multiple push plots.
synaris wrote:
stupid.
waga wrote:Ardennesss wrote:I don't see how else you can eliminate the botting issue besides removing the need TO bot. A reversion to the legacy crop mechanics combined with this new timer buffer would accomplish that however, there would be no benefit to multiple push plots.
Oh but I would love a revert to legacy mechanics ... (without the timer crap that give zero incentive to commited player ... to .. commit :p)
but then people whine it is too hard , or boring ...
As if harvesting / planting mechanically every 5h on 4-6 different fields is not worse than what we had