Scream of anguish

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scream of anguish

Postby MagicManICT » Mon Jun 11, 2018 11:35 pm

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Scream of anguish

Postby » Mon Jun 11, 2018 11:38 pm

On second thought, I don't want to give people any more incentive to destroy questgivers :<
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Re: Scream of anguish

Postby synaris » Mon Jun 11, 2018 11:47 pm

✧ wrote:On second thought, I don't want to give people any more incentive to destroy questgivers :<


im surrounded by idiots....

MagicManICT wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=58&t=53338&hilit=godkiller#p706745


so this is already happening without a lore event? so whats the problem with a lore event?

im willing to bet that if the event gets added, people will blame every single solitary questgiver death on it.

yanno wut? im gonna make a retarded claim with no reasoning too, just so we're all even.

killing questgivers cures cancer. if you have cancer, get to murderin.
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Re: Scream of anguish

Postby » Mon Jun 11, 2018 11:57 pm

What if a questgiver says "you have a quest to have the experience of the death of a questgiver"
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Re: Scream of anguish

Postby synaris » Tue Jun 12, 2018 12:02 am

✧ wrote:What if a questgiver says "you have a quest to have the experience of the death of a questgiver"


that shouldnt be in the game. i sure as hell wouldnt support forcing players to kill questgivers. i just wanted some more lore in the game.
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Re: Scream of anguish

Postby Ancaladar » Tue Jun 12, 2018 12:11 am

synaris wrote:
✧ wrote:On second thought, I don't want to give people any more incentive to destroy questgivers :<


im surrounded by idiots....

Saying this doesn't really help your case, I'm afraid
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Re: Scream of anguish

Postby » Tue Jun 12, 2018 12:13 am

What if it were an actual scream of anguish, a sound effect, rather than an exp event?
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Re: Scream of anguish

Postby synaris » Tue Jun 12, 2018 12:19 am

✧ wrote:What if it were an actual scream of anguish, a sound effect, rather than an exp event?


that would be awesome. but i figured jorbtar wouldnt do that.

Ancaladar wrote:
synaris wrote:
✧ wrote:On second thought, I don't want to give people any more incentive to destroy questgivers :<


im surrounded by idiots....

Saying this doesn't really help your case, I'm afraid


doesnt make it any less true.
Newbie and noob do not mean the same thing.

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Re: Scream of anguish

Postby Aceb » Tue Jun 12, 2018 12:29 am

Lore is cool but not this way.

People already use roads to peek for getting EXP from certain events. There's no "extra" benefit of killing a quest giver, other than hinder other people progress or vent your frustration for getting 9 EXP from a quest.

You idea, while as "lore" would be cool, I would rather have a small chance for a quest description or "special parchment" after completing a quest with some lore piece, than an event of killing quest giver.


As You see, there are some idiots or not and believe me, people are very lazy when it comes to questing and having a lot of characters having a chance for something like 400XP is a lot. You actually create a situation, where killing a certain quest giver would yell a nice possible reward to many, even if a small for only one.
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Re: Scream of anguish

Postby synaris » Tue Jun 12, 2018 12:37 am

Aceb wrote:Lore is cool but not this way.

People already use roads to peek for getting EXP from certain events. There's no "extra" benefit of killing a quest giver, other than hinder other people progress or vent your frustration for getting 9 EXP from a quest.

You idea, while as "lore" would be cool, I would rather have a small chance for a quest description or "special parchment" after completing a quest with some lore piece, than an event of killing quest giver.


As You see, there are some idiots or not and believe me, people are very lazy when it comes to questing and having a lot of characters having a chance for something like 400XP is a lot. You actually create a situation, where killing a certain quest giver would yell a nice possible reward to many, even if a small for only one.


everyone i have met in this world is an obsessive min/maxer that loves nothing more than to pump up their stats to absurd extremes and killing known questgivers flies in the face of that.

where are these lazy people you're talking about?

and like i said, i didnt even want an exp value added to this. i used the number 400 as an example. if i had my way this event would give 0 experience or even TAKE AWAY experience. as the horror of that scream saps away your strength. (with the actually questgiver killer receiving the biggest penalty)
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