Kamekono wrote:1st. Claims (private and village) should decay much faster. If the player is inactive for a week, we don't want them to lose everything. But for a month? That means he's not playing at all, get out of here! No more study tables filled with poppyflowers to keep that claim active a couple more months.
Having a claim (be it village or through a stake) drain from full authority/presence to zero taking a RL month sounds reasonable to me. The current figures are a somewhat longer (but not by that much), reducing them to said month would IMHO be reasonable. I would further argue that replenishing of presence/authority should only happen when actually being on the claim in question, the current ability to remotely feed of them is a bad mechanic.
2nd. Once the claim decays, allowing anyone to act inside, there should be a short delay (let's say 15 days tops) before the items (including the claim stake) will start decaying too. No more places abandoned 10 months ago, still there only filled with empty cupboards and drying racks.
This already exists (without presence the claim dosn't exist for all practical purposes).
Decay dosn't work at the pace that I envisioned in the
topic that 'inspired' the title of this one as with my approach it would have been more deterministic (compared to the current approach where the map section still needs to be loaded for decay to happen), but 'good enough' compared to what we had before.
I'm happy that the devs at least went the cheap route instead of ignoring the problem any further - nevertheless I still think implementing my suggestion would give better overall results (especially for repopulation of trees and getting rid of defunct banners and pavement). IMHO as long as the decay function isn't deterministic (as in: applied regardless of the map being loaded or not) it's needlessly difficult to tune its magnitude to all scenarios (from 24/7 active base to never visited wilderness).
3rd. Crops should decay, at least in dead claims and wilderness. Not sure why they won't, but again field plants shouldn't stay there forever.
I agree with this. I think crops should start to die after a RL week or two, in case you plan to go on a vacation you could store seeds.
4th. Mine supports outside claims should decay, and cause cave-in. It could take more for a stone or metal one to decay, and less for a wooden one, but all should disappear after a while. Give them a month of life, if they are not repaired, they collapse and (by chance) could cause cave-ins. Let's refresh those caves! Also, those cave-ins should be removable, and actually "spawn" cave walls, not just those boulders we are used to.
Looking into the direction of an eternal world I agree with the need for a way to refresh the underground. Simple cave-ins as we know them wouldn't IMHO really cut it (as it wouldn't fully revert to a pristine state) and having them triggered online-only (same problem as above) wouldn't cut it - especially in the case of underground highways. Also, given the dedication of certain players to optimize the guts out of the game, the mechanic needs to be resilient against abuse so one can't repeatedly collapse a known high quality area using suicide basher alts to spawn resources in unlimited quantities.
I'm quite OK with giving underground structures some upkeep need, building and maintaining bases underground isn't as difficult as it should be - so I wouldn't have an issue with activating decay for the lower levels. While this would remove the ability to build unlimited maintenance free cupboard storages, thus some will scream and yell, I find it somewhat silly that it is currently possible - building a base underground shouldn't be easier that on the surface, quite the opposit should be the case.
5th. As per point number 1, village idols and banners should decay after a while if the village is out of authority. Banners could decay within a few days, statues in maybe a week, the idol maybe a 3 weeks later. If the idol is destroyed, the process should start immediately. Again, no more ruined villages staying there forever!
Exists. Suffers from the same side effects mentioned above though (map not loaded = nothing happens).
I think that banners should be bashable as easy as a normal fire as soon as the village runs out of authority (or the idol being destroyed).
TL;DR: don't make grab-bag topics, add to existing topics instead of creating new ones (especially when ripping off their title).